A thread for what you think the best improvements that could be made to the AI are? - i.e. a constructive post only.
Here are mine:
1. AI defending its cities and castles with more units!
Big siege battles in M2TW are epic to look at and awesome fun to play, particularly when the AI is defending (mainly because the AI is stronger). However, all too often the AI doesn't have enough defending units present to really bring out the epic glory of the great siege environments. At the very least the AI should always strive to have the minimum number of free militia units in all of its cities, plus the odd archer and elite units. Castles don't allow free units but these should still be well defended.
This is even more critical when the big siege weapons are available since it's then possible to assault a city on the first turn of a siege. Obviously, this is something the human will take full advantage when the AI leaves its cities inadequately protected.
2. Make the AI more willing to negotiate for the "Military Access" and "Become a Vassal" diplomatic options.
At the moment these are both nigh impossible to attain.
3. An interesting thought might be to make the square that decides which stacks enter the battle on the campaign map a little bigger. This would enable more of the surrounding stacks to get involved in the battle/siege and might encourage more multiple-faction battles.
4. AI actually using the pre-opened gates when attacking in a siege with a spy.
If the AI were to actually rush some of their infantry units through the pre-opened gates, that might cause more to a defending human player since they don't get to the deploy their troops. As it is the AI will still use its siege equipment, which gives the human enough time to regroup and reorganise defences.
What do you all think? I reckon these would up the anté considerably! :hat
Bookmarks