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Thread: AI Delayed... rofl?

  1. #1

    Default Reinforcement Delayed? ( need to change)

    Ej peoples

    First of all my pc specs:

    E6600 2 gig ram 7900 GTX in the gold demo could run 10 K easily. Now.

    When i play big battles with multiple enemey's en friends. they won't show on the battle. ( Reinforcement Delayed ) and it says that it's beyond normal performance bla bla bla. witch is btw bull.. But in the demo i could run 10K and now it stops with 5... In rome you could use the command in preferences.cfg

    unlimited_men_on_battle TRUE

    now that line is cut and gone .. plz tell me how i can change this so i can normally play this game. thx!!!

    Lanfire
    Last edited by Lanfire; 11-14-2006 at 15:59.

  2. #2

    Default Re: AI Delayed... rofl?

    Quote Originally Posted by Lanfire
    Everytime i want to play a big battle it says that i need to upgrade etc. well that makes no sense i got a E6600 2 gig ram 7900 GTX . and in the gold demo i could run 10 K people easily.
    What? That can't be right

    .......Orda

  3. #3

    Default Re: AI Delayed... rofl?

    Can't you just ignore it or did you mean the AI delaying your reenforcements. I had a look through the preferences file but I couldn't see an option for that, unless it's somewhere else or I'm blind...
    Last edited by NihilisticCow; 11-14-2006 at 14:02.

  4. #4

    Default Re: AI Delayed... rofl?

    As far as I know, there is a command to turn of the limit for the number of men in one of the configuration files, somebody mentioned it a few days ago.

  5. #5

    Default Re: AI Delayed... rofl?

    Ok Great.. i knew it was possible.. but where is that "Somebody" ":P

    And i used to be in the preferences file.. but it's gone
    Last edited by Lanfire; 11-14-2006 at 14:14.

  6. #6

    Default Re: AI Delayed... rofl?

    I think it was someone at twcenter, but their forums seem to be down at the moment.

    It as something like unlimited_men_on_battlefield = true/false.

    lol . Something like that, I didn't really pay that much attention to it as I haven't encountered this problem yet. Come to think of it maybe I should fix it before I get that message, as it would be annoying mid-battle.

  7. #7

    Default Re: AI Delayed... rofl?

    yea it is that command only in Rome it used to be in the preferencexs.cfg but now that line is gone.. and no where to be found.. so that blows.

  8. #8

    Default Re: AI Delayed... rofl?

    At work at the moment. but might have to pay this some attention, and look into it when I get home.

  9. #9

    Default Re: AI Delayed... rofl?

    Quote Originally Posted by NihilisticCow
    Can't you just ignore it or did you mean the AI delaying your reenforcements. I had a look through the preferences file but I couldn't see an option for that, unless it's somewhere else or I'm blind...
    What i actually mean is why my reinforcement are being delayed and how you change this
    Last edited by Lanfire; 11-14-2006 at 15:53.

  10. #10
    Praeparet bellum Member Quillan's Avatar
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    Default Re: AI Delayed... rofl?

    In RTW, most of the time you got the "reinforcements delayed" message was because you had a full stack army as the main force and elected not to place the reinforcements under AI control. The game only allows you to have 20 units under your control at a time, so if you have a full 20 unit army, the reinforcements will stay off map until one of your units is destroyed/withdraws/routs off the board, at which point one randomly determined unit from the reinforcements will move on to replace it.

    Is that the situation you're having? If so, place the supporting armies under AI control.
    Age and treachery will defeat youth and skill every time.

  11. #11

    Default Re: AI Delayed... rofl?

    Quote Originally Posted by Quillan
    In RTW, most of the time you got the "reinforcements delayed" message was because you had a full stack army as the main force and elected not to place the reinforcements under AI control. The game only allows you to have 20 units under your control at a time, so if you have a full 20 unit army, the reinforcements will stay off map until one of your units is destroyed/withdraws/routs off the board, at which point one randomly determined unit from the reinforcements will move on to replace it.

    Is that the situation you're having? If so, place the supporting armies under AI control.

    No they are under AI Control.

  12. #12
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: AI Delayed... rofl?

    I have experienced this once and it actually had a major impact on my war with France. I was besieging Paris with my best army, a full stack force, and the city was being defended by a full stack of slightly lower quality troops. On the AIs turn, France moved a second full stack of lower quality troops next to the besieging army, then sallied with the main force, bringing both stacks into the attack.

    However, due to the delayed reinforcements because my computer was not good enough (P4 3.0ghz, GF 6800 256mb, 1gb RAM), the defending stack sallied without support. I was then able to defeat them, storm the walls and form up behind the gate with my longbows on the walls. I was not even fully setup in this position when the second stack arrived at my lines, but the delay allowed me to deal with the first army alone. I barely held on and won the battle, and I am absolutely certain that if both AI stacks had come at once that I would have been obliterated. Instead, France lost pretty much their entire miliary force in Northern France and I was able to sweep up several other settlements quickly. This delay probably cost France the war. I will take a computer slowdown any day over an undeserved victory like this.

    Please post the method to mod this out whenever you find it.
    Last edited by TinCow; 11-14-2006 at 16:43.


  13. #13
    Homo Economicus Member AlJabberwock's Avatar
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    Default Re: AI Delayed... rofl?

    Fascinating.

    I do not believe I have ever experienced this in a campaign game. The only limitation I have ever receieved in RTW has been in custom battles where you are free to ignore the admonition. In Campaign games, if the battle has too many men, you just get the slide show, or the strobe show or whatever nasty speed your machine will give you, but you suffer the full onslaight. As I do not expect the game to be out when I check in about an hour, I suspect I cannot answer the question on M2TW yet.

    I have one son with the 7900gtx rig in SLI, and I would have to agree that in tests with the demo, it was very hard to tell when we had shut off one of the vid cards and were running in single mode. These are BFG OCs and the demo ran about the same with one - everything on maximum - and very smoothly. On the other hand we found that fraps reported very low frame rates that made no sense in combination with the performance that we were seeing... 7900gtx should be able to run a lot...
    "...so I found a fork in the road and stuck it on my helmet!"
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  14. #14
    Praeparet bellum Member Quillan's Avatar
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    Default Re: AI Delayed... rofl?

    I don't think the video card is the limiting factor there. I expect it's either processor or memory. Personally, I'm running on an Athlon X2 4800+ with 1 gig of dual channel PC3200 and a 256 meg 6800 Ultra video card. I haven't run into the situation yet, but I also haven't let an allied army come on under AI control yet either. I'll find out soon, as the muslims have declared a jihad against Constantinople and there's a full stack Turk army closing in. I'll bring two armies to fight it.
    Age and treachery will defeat youth and skill every time.

  15. #15

    Default Re: AI Delayed... rofl?

    But there must be a command to stop this madness.

  16. #16

    Default Re: AI Delayed... rofl?

    Just checked the preferences.cfg file, and I'm afraid I can't find the option that toggles the limit on the number of men. Sorry.

    Just goes to show you can't believe everything you read on the internet.

  17. #17

    Default Re: AI Delayed... rofl?

    Try inserting the line for unlimited men = true that's used in RTW. Check RTW for the exact syntax.

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  18. #18

    Default Re: AI Delayed... rofl?

    tried and failed
    moddified it also for new format
    nothing seemed to work

  19. #19

    Default Re: AI Delayed... rofl?

    Wow, the specs listed in the original post are of a near top of the line system. I'm surprised it can't run the game properly. Makes me wonder if perhaps the game can't properly handle hardware that is too top of the line (ie: other games have had problems handling dual cores). Of course I'm no technician, and I don't know any of the technicalities of M2TW, so this is just a wild guess on my part.

    They definitely should fix the issue in the original post immediately.

  20. #20

    Default Re: AI Delayed... rofl?

    You know why this is so funny is that in custom battle i can play with more men it runs great even beyond the recommended settings.. but in the campaign it's a different story.. they just get delayed....
    Last edited by Lanfire; 11-14-2006 at 20:19.

  21. #21

    Default Re: AI Delayed... rofl?

    Hi,

    Long time lurker, first time poster...

    I've seen this occur myself, even with enemy armies. A message appears saying that pretty much my comp sucks and that I should consider upgrading in order to have so many units onscreen at once.

    Yet, a short time after the battle commences, the reinforcements arrive... Bizarre, no?

  22. #22
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: AI Delayed... rofl?

    I wonder why they apparantly removed the option... I used to switch this off (even though it lead to the odd single digit FPS battle)...

    Recently (the last time I reinstalled RTW) I didn't bother setting it and it does not distract fromt he game too much.... Late allies do actually turn up during the course of the battle which adds an interesting element to proceedings...

  23. #23

    Default Re: AI Delayed... rofl?

    you know i never even noticed the message - i just saw the "reinforcements delayed" icon drop down and immediately cancelled it off the screen. Seems that this has been happening to me all along and never realised it.

    I've got a pretty much top-flight system also.. interestingly turning every single option to uber-low doesnt make the slightest bit of difference either - i still get the message. Considering I can run the game full-on with everything maxed and not a hint of lag anywhere this is a pretty bizarre revelation.

    So, gods yes!, how is it turned off!???
    morsus mihi

  24. #24

    Default Re: AI Delayed... rofl?

    HELP US Where are the medieval pro's

  25. #25
    Member Member Headlocked's Avatar
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    Default Re: AI Delayed... rofl?

    Hmm I had a feeling it was Ram was the decider on performance, as the actual rendering on a regular card (i have Nvidia 6800 -bit old, but fine id say, just not as much eye candy:) ) would be acceptable Its wehen you have 1000s of indiciduals doing indivdual thins all ata the sdam time that RAM reall become simportant.

    Hooray for me and my 2GB DDR667 RAM! :)
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  26. #26

    Default Re: AI Delayed... rofl?

    2gb here also...

    anyway it transpires that all the reinforcements do actually turn up.... except they invariably just sit a few hundreds yards INTO the map (not off it like manual reinforcements).. so that, i assume, is the passive AI bug again.

    I wonder if the "delay CPU" issue is just left over code that actually doesnt do anything.
    morsus mihi

  27. #27
    Praeparet bellum Member Quillan's Avatar
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    Default Re: AI Delayed... rofl?

    Well, I've gotten at least 4 "reinforcements delayed" messages tonight. However, in every case, none of those messages said anything at all about performance of the computer. And again, in every case, the reinforcements turned up during the battle. It just wasn't right at the beginning is all.
    Age and treachery will defeat youth and skill every time.

  28. #28

    Default Re: AI Delayed... rofl?

    True but with very hard / very hard i want to lose some battles now if i play vs 3 full stacks i still win because i can beat them 1 by 1 if they all showed up together i will lose finally!!!!!

  29. #29

    Default Re: AI Delayed... rofl?

    I hope someone finds a solution to this soon, it is ruining one of the best parts of the game for me. My computer can play 4 full stack armies on custom battle without issue, yet in the campain if I have more than 2 armies on the same battlefield I very often get the "cpu" message. Then sometimes after killing the first few enemies the other army will turn up. The way this limiter triggers it is more like it's a set number of men rather than a performance calculation for each PC.

  30. #30

    Default Re: AI Delayed... rofl?

    So nobody has a solution not even the modders or even CA??

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