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Thread: list of 2h bugged units

  1. #1
    Member Member Derfasciti's Avatar
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    Default list of 2h bugged units

    Is there a list of all the 2h bugged units I can see?

    Also, is the 2h bug always constant or sometimes do the 2handers actually fight allright?
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: list of 2h bugged units

    Only units with the 2 handed axe animation are bugged.

    Those units are:

    Dismounted English Knights
    Dismounted Noble Knights
    Dismounted Portugese Knights
    Free Company Men-At-Arms
    Billmen
    Bill Militia
    Heavy Billmen
    Heavy Bill Militia
    Gallogiach
    Croat Axemen
    Woodsmen
    Berdiche Axemen
    Varangian Guard
    Pilgrims
    Religious Fanatics
    Tabaryya(or however you spell it)
    Eagle Warriors

    I think i may have forgotten a few.

  3. #3
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: list of 2h bugged units

    It's my understanding that the bug is constant. That said, 2-handers are not *entirely* useless even though they're horribly bugged. They won't work at all against cavalry (check it out sometime -- they just stand around and let themselves get whacked in melee), but they do work *sort* of in melee against infantry units I believe. I had fairly good luck as Russia charging my Woodsmen into rebel Spear Militia. My woodsmen chopped up the spears and sent them running--but when the rebel HAs entered the scrum, my woodsmen died FAST.

    Can anyone else confirm/deny the efficacy of bugged 2-h units vs infantry?

  4. #4
    Senior Member Senior Member Carl's Avatar
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    Default Re: list of 2h bugged units

    they're terribile as standered, spear units have prettyu weak stats to begin with, AND they suffer penalties when fighting other infantry anyway, so...
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  5. #5
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: list of 2h bugged units

    I don't actually have the game, but I'm wondering, is there any fix for this bug? Player made or otherwise?

  6. #6
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: list of 2h bugged units

    thanks Carl. I just checked your problemfixer link.... I'm playing unpatched right now; can I just download your fixer, or do I need to patch first?

  7. #7
    Senior Member Senior Member Carl's Avatar
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    Default Re: list of 2h bugged units

    You need the patch first or some of the text for traits and such like will be missing, everything else in it should work fine without the patch though.

    I don't actually have the game, but I'm wondering, is there any fix for this bug? Player made or otherwise?
    See my sig for one of them.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  8. #8
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: list of 2h bugged units

    hrm... I seem to be unable to download from any of the sites... do I need to register first or something?

  9. #9
    Senior Member Senior Member Carl's Avatar
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    Default Re: list of 2h bugged units

    no, let me check the links, they've played up once allready.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  10. #10
    Senior Member Senior Member Carl's Avatar
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    Default Re: list of 2h bugged units

    Right, Uploadline is going as they want regeristing and it's dissapered from FileFactory. The savefile link is working though.

    Look at the bottom where their should be a button marked submit. above that their is a small box with a num,ber/text string next to it. type the number/text string into the box then hit submit. It'll then ask you to wait a minute or so, at which point a link marked "Download" will show up where the counter was, (look for a green strip).
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  11. #11

    Default Re: list of 2h bugged units

    i have noticed your modding carl, but i have worries about this working with the "ultimate ai" mod i have and love

    yours makes pike have no secondary weapon as well, correct?

    this axe bug really bums me out when i am picking faction to campaign with, i love danes but they are based around 2 handed axes. same problem with english (bad enough u got lbows instead of xbows), russia and to a lesser degree egypt
    Last edited by Callahan9119; 02-12-2007 at 21:37.
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  12. #12
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: list of 2h bugged units

    Got your fixer earlier this morning, Carl -- it was an easy download (even on my crappy dialup) and an easy install. I did a custom battle with DEKs and Bills vs some cav knights just to see that it worked and now I'm trying to decide which faction to play. Now I don't have to think "I'd love to play Byzantium, but their coolest unit is broken...".

    I'll be interested to see how the tweaks work in campaign. Thanks for the assistance.

    CountMRVHS

  13. #13
    Senior Member Senior Member Carl's Avatar
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    Default Re: list of 2h bugged units

    Got your fixer earlier this morning, Carl -- it was an easy download (even on my crappy dialup) and an easy install. I did a custom battle with DEKs and Bills vs some cav knights just to see that it worked and now I'm trying to decide which faction to play. Now I don't have to think "I'd love to play Byzantium, but their coolest unit is broken...".

    I'll be interested to see how the tweaks work in campaign. Thanks for the assistance.

    CountMRVHS
    Hope it proves useful, although bear in mind that DEK/Billmen are not historical and are actually pretty poor against Cav, they're actually good against S&S (sword & shield) instead, but thats just the nature of 2-Handers in M2TW.

    i have noticed your modding carl, but i have worries about this working with the "ultimate ai" mod i have and love
    Their should be no issues that I know of as their are currently no AI changes in it.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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