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Thread: AI Delayed... rofl?

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  1. #1

    Default Re: AI Delayed... rofl?

    Wow, the specs listed in the original post are of a near top of the line system. I'm surprised it can't run the game properly. Makes me wonder if perhaps the game can't properly handle hardware that is too top of the line (ie: other games have had problems handling dual cores). Of course I'm no technician, and I don't know any of the technicalities of M2TW, so this is just a wild guess on my part.

    They definitely should fix the issue in the original post immediately.

  2. #2

    Default Re: AI Delayed... rofl?

    You know why this is so funny is that in custom battle i can play with more men it runs great even beyond the recommended settings.. but in the campaign it's a different story.. they just get delayed....
    Last edited by Lanfire; 11-14-2006 at 20:19.

  3. #3

    Default Re: AI Delayed... rofl?

    Hi,

    Long time lurker, first time poster...

    I've seen this occur myself, even with enemy armies. A message appears saying that pretty much my comp sucks and that I should consider upgrading in order to have so many units onscreen at once.

    Yet, a short time after the battle commences, the reinforcements arrive... Bizarre, no?

  4. #4

    Default Re: AI Delayed... rofl?

    you know i never even noticed the message - i just saw the "reinforcements delayed" icon drop down and immediately cancelled it off the screen. Seems that this has been happening to me all along and never realised it.

    I've got a pretty much top-flight system also.. interestingly turning every single option to uber-low doesnt make the slightest bit of difference either - i still get the message. Considering I can run the game full-on with everything maxed and not a hint of lag anywhere this is a pretty bizarre revelation.

    So, gods yes!, how is it turned off!???
    morsus mihi

  5. #5

    Default Re: AI Delayed... rofl?

    HELP US Where are the medieval pro's

  6. #6
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    Default Re: AI Delayed... rofl?

    Hmm I had a feeling it was Ram was the decider on performance, as the actual rendering on a regular card (i have Nvidia 6800 -bit old, but fine id say, just not as much eye candy:) ) would be acceptable Its wehen you have 1000s of indiciduals doing indivdual thins all ata the sdam time that RAM reall become simportant.

    Hooray for me and my 2GB DDR667 RAM! :)
    M2TW: DarthMOD Beta-Team Leader! Hella Yeah!
    http://www.twcenter.net/forums/showthread.php?t=74580

    M2TW: MOD - Increased Musket Smoke: version 1.3A
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  7. #7

    Default Re: AI Delayed... rofl?

    2gb here also...

    anyway it transpires that all the reinforcements do actually turn up.... except they invariably just sit a few hundreds yards INTO the map (not off it like manual reinforcements).. so that, i assume, is the passive AI bug again.

    I wonder if the "delay CPU" issue is just left over code that actually doesnt do anything.
    morsus mihi

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