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  1. #1

    Default Re: AI Delayed... rofl?

    True but with very hard / very hard i want to lose some battles now if i play vs 3 full stacks i still win because i can beat them 1 by 1 if they all showed up together i will lose finally!!!!!

  2. #2

    Default Re: AI Delayed... rofl?

    I hope someone finds a solution to this soon, it is ruining one of the best parts of the game for me. My computer can play 4 full stack armies on custom battle without issue, yet in the campain if I have more than 2 armies on the same battlefield I very often get the "cpu" message. Then sometimes after killing the first few enemies the other army will turn up. The way this limiter triggers it is more like it's a set number of men rather than a performance calculation for each PC.

  3. #3

    Default Re: AI Delayed... rofl?

    So nobody has a solution not even the modders or even CA??

  4. #4

    Default Re: AI Delayed... rofl?

    Come on..this spoils the game for many people.. And nobody has a clue to fix this?

    btw this is the message:


  5. #5

    Default Re: AI Delayed... rofl?

    Quote Originally Posted by Lanfire
    Come on..this spoils the game for many people.. And nobody has a clue to fix this?

    btw this is the message:


    "Upgrade your CPU" yet this happens even to people with C2D E6600 CPU's? Something very not right and unreasonable about that message. This is definitely majorally bugged in my view.

  6. #6

    Default Re: AI Delayed... rofl?

    Guys, it's easy to turn off.

    You go to your install-map (at my pc it's >
    G:\Program Files\SEGA\Medieval II Total War). There you open the medieval2.preference.cfg-file with notepad or something.

    Here you search the command known as "unlimited_men_on_battlefield = 0". You turn the "0" to a "1" and voila ;-).

    Greets,

    DemoZ
    (also owner of Intel Duo Core E6600 etc. and fanatic player of Medieval II)

  7. #7

    Default Re: AI Delayed... rofl?

    I get the same problem....and when you have 2 gigs Ram, AMD 4000 and a 7950Gx2 and get told to upgrade its kind of a shock! I still cant make my mind up whether Im pleased with it or not. The first time I noticed it was in a battle where I was outnumbered 2 to 1 but toatally whipped them. I just figure its like Rome and the units are supposed to be delayed anyway??

  8. #8

    Default Re: AI Delayed... rofl?

    No in Rome you could turn it off.

    And your PC can handle it with no problem.. but i won't let you.

  9. #9
    Captain Obvious Member Maizel's Avatar
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    Default Re: AI Delayed... rofl?

    You can't turn it off? =O

  10. #10
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: AI Delayed... rofl?

    Quote Originally Posted by Captainrave
    I just figure its like Rome and the units are supposed to be delayed anyway??

    Well Rome did it for the same reason, it just did not have the slighty annoying message claiming that you rig sux!! :D

    And you could switch this feature off with the Unlimited_mn_on_Battlefield=True (or similar) in the preferences file.

    This option does not appear to be in the M2TW preferences file...

    I wonder about the RAM... But I am not droppping another $300 just to find out today... :D

  11. #11
    Master of Pikes Member KHPike's Avatar
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    Default Re: AI Delayed... rofl?

    Quote Originally Posted by Bob the Insane
    Well Rome did it for the same reason, it just did not have the slighty annoying message claiming that you rig sux!! :D

    And you could switch this feature off with the Unlimited_mn_on_Battlefield=True (or similar) in the preferences file.

    This option does not appear to be in the M2TW preferences file...

    I wonder about the RAM... But I am not droppping another $300 just to find out today... :D
    Lol. I didn't know this was the reason reinforcements were delayed in RTW cause they never showed the message to me. At least reinforcements turned up during tough engagements, making things even more challenging.

    If I cut settings to medium on average my com can support about 5000 men. Not bad for a dinosaur rig I guess.

    P4 3.2 w. HT
    1024MB PC 400 RAM
    GF 6600(!)

    Will try turning off unlimited when I get home later...In M2TW reinforcements only turn up just as I'm finishing off an army.
    Death solves all problems. No man, no problem. -Josef Stalin

  12. #12
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: AI Delayed... rofl?

    Quote Originally Posted by TanOrpheus
    I hope someone finds a solution to this soon, it is ruining one of the best parts of the game for me. My computer can play 4 full stack armies on custom battle without issue, yet in the campain if I have more than 2 armies on the same battlefield I very often get the "cpu" message. Then sometimes after killing the first few enemies the other army will turn up. The way this limiter triggers it is more like it's a set number of men rather than a performance calculation for each PC.
    Do you get a warning while setting up those armies (the 4 stacks in the custom battle) about the number of men?

    I setup a custom peasant battle with 2 full stack on Huge units so a total of 6000 men which ran fine. But while setting it up I got a warning at about the 4000 men level that my machine might not be able to cope...

  13. #13

    Default Re: AI Delayed... rofl?

    No in custom battle i can play with 10.000 men although i get the warning they show up.. but in campaign they won't .

  14. #14
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: AI Delayed... rofl?

    Quote Originally Posted by Lanfire
    No in custom battle i can play with 10.000 men although i get the warning they show up.. but in campaign they won't .

    At what number of men do you get the warning setting up the custom battle? That is probably the number that it chocks on in the campaign battles...

    I am tempted to go to Normal units sizes just to avaiod this issue...

    I mean, Core 2 Extreme, 2GB DDR2 RAM, Nvidia 8800GTX... 4000 men recommended max? What is the game doing it's calculations based on??

  15. #15
    Member Member Spartiate's Avatar
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    Default Re: AI Delayed... rofl?

    That's odd.My comp has only a 6200 nVidia card but has excellent cooling and 4 gig of DDR ram and i can play pretty big battles.In one battle [as the Turks]i had 3 full stack Mongol armies start on the battlefield with my reinforcements arriving in the next minute or so. I'm starting to wonder is M2TW all about Ram and processing power and not so much about the graphics card?
    I have found, however, that when playing as a European power that the comp can lag a bit in large battles involving more than two armies.This, i suspect, has to do with all the vegetation and scenery the comp has to render as opposed to the relatively bland scenery in desert areas.
    Last edited by Spartiate; 11-16-2006 at 18:55.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

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