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  1. #1

    Default Re: CA modding requests

    1) .. believe is nothing like there is. also, I don't know from where did you got that I believe feeling, because I've found no statement from CA that they added this feature, nor saw anything like it in current available files from M2TW. and this was one of RTW's modding biggest problems

    3) .. again, seems like isn't good enough. Ask the modders who worked with RTW's VnV and ancillaries systems: the lakc of a way to certainly tell a character's age was a very big problem for them, leading to all sort of fantasy tricks to emulate it, none with too much success

    7) there's no preferences.txt file in M2TW, and there's no track of such a thing in M2TW's medieval2.preference.cfg file

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: CA modding requests

    As for 1), you not noticed the campaign_script.txt file in the campaign folder? Or the fact its activated in descr_strat.txt?

    So we can now have campaign scripts running in the background, and save the game so no more clicking on advisor to activate stuff.

    ER mentioned in one of his reports that there would be a way tog et the game to generate an error log instead of the short messages show_err gave in RTw. Ill try to find the thread.

    EDIT; ah here it is:

    A great improvement upon show_err in Rome – add the following to your cfg file:

    [log]
    to = logs/system.log.txt
    level = * error

    And the game will generate a list of the errors in text files it recognises and generate a text file report. Ideal for mod bug hunting! I used it myself and picked up a bunch of mistakes I’d made in a matter of minutes that would have had me scratching my head for hours otherwise.

    For even more detail you can put in:

    [log]
    to = logs/system.log.txt
    level = * trace
    https://forums.totalwar.org/vb/showthread.php?t=71291
    Last edited by Lusted; 11-15-2006 at 00:21.

  3. #3

    Default Re: CA modding requests

    no, I must have been blind to miss that file..

    but still.. from what I've seen now that've checked that too, I don't know if the descr_strat.txt files support more than one activated campaign script. additional scripting for a campaign would be much easier and cleaner if it would have been done in another than the original script (additions).

    log file thinggye.. awesome!

    edit: I've started digging in the .exe file.. you may not believe what I've found in there :)
    Last edited by adonys; 11-15-2006 at 00:47.

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: CA modding requests

    Quote Originally Posted by adonys
    1) .. believe is nothing like there is. also, I don't know from where did you got that I believe feeling, because I've found no statement from CA that they added this feature, nor saw anything like it in current available files from M2TW. and this was one of RTW's modding biggest problems

    3) .. again, seems like isn't good enough. Ask the modders who worked with RTW's VnV and ancillaries systems: the lakc of a way to certainly tell a character's age was a very big problem for them, leading to all sort of fantasy tricks to emulate it, none with too much success

    7) there's no preferences.txt file in M2TW, and there's no track of such a thing in M2TW's medieval2.preference.cfg file
    1.
    I haven't installed the game yet, so I can't check, that's why I said believe...
    As you now know, I was correct.

    3.
    Do you really think I don't know about that? I don't need to ask anyone who modded RTW, because I modded it quite a bit you know. I can't know until we get the docudemon files.

    7.
    As I said, I haven't installed the game yet. Sorry I got the file name wrong, but what I said was still valid.

    I'm surprised at this post to say the least, with very little research you could have found most of your requested features already there. I was trying to be helpful
    Last edited by Myrddraal; 11-15-2006 at 18:16.

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