Results 1 to 11 of 11

Thread: CA modding requests

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: CA modding requests

    As for 1), you not noticed the campaign_script.txt file in the campaign folder? Or the fact its activated in descr_strat.txt?

    So we can now have campaign scripts running in the background, and save the game so no more clicking on advisor to activate stuff.

    ER mentioned in one of his reports that there would be a way tog et the game to generate an error log instead of the short messages show_err gave in RTw. Ill try to find the thread.

    EDIT; ah here it is:

    A great improvement upon show_err in Rome – add the following to your cfg file:

    [log]
    to = logs/system.log.txt
    level = * error

    And the game will generate a list of the errors in text files it recognises and generate a text file report. Ideal for mod bug hunting! I used it myself and picked up a bunch of mistakes I’d made in a matter of minutes that would have had me scratching my head for hours otherwise.

    For even more detail you can put in:

    [log]
    to = logs/system.log.txt
    level = * trace
    https://forums.totalwar.org/vb/showthread.php?t=71291
    Last edited by Lusted; 11-15-2006 at 00:21.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO