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  1. #1
    Member Member Mechstra's Avatar
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    Default Re: Vignette - England

    Very good read so far, keep it up. :)

  2. #2
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Vignette - England

    Are you going to be taking this in a narrative way? Sounds great, I'm looking forward to seeing what you do with it.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  3. #3
    Member Member astonkiller's Avatar
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    Cool Re: Vignette - England

    cant wait play faster


  4. #4

    Default Re: Vignette - England

    THE HARROWING OF THE VALLEYS


    Back then Caernarvon was not the massive fortress that now guards the western marches. It was still impressive to my young eyes, though, and the savage Welshmen that guarded it seemed like monsters from a child's tale. Their spearmen taunted us from the walls, displaying their private parts and throwing ordure, but we could stand their jeers and we cursed back as lustily as they. For the assault, William had recruited a group of Welsh archers, short and wiry men who held great long bows nearly as tall as they were, and we mocked them for we were Saxons and tall and they were Britons and seemed like children to us. He had brought also spearbands from among those local tribes that paid tribute to the men of Caernarvon, and it was these expendable troops, accompanied by bands of lackwits and ne'erdowells from his own lands, who were tasked with taking the siege engines to the walls: a great tower and a score of ladders. It was then that we saw the deadly accuracy of the great yew bows the Welshmen carried, and our mockery turned to cries of dismay as flight after flight of arrows cut down the spearman and peasant bands in their dozens. We set up a shout as our tower neared the enemy walls, but the Welsh were skilled in siegecraft and had laid out barrels of pitch by their bows, which they lit as they shot to produce arrows that burned fiercely. Their flaming darts set one of the towers alight, killing the wretched men inside it, but the king just laughed his cruel laugh and we saw that the other tower was at the walls, and then I was moving forward as Geoffrey roared to me to march and I was made just one man among the hundreds pressing together as we struggled up the ladders.


    First, an apologetic. I missed two agents - a spy north of Nottingham and a cardinal in East Anglia - in the post above. They are now hard at work spying and preaching respectively.

    Sellswords of Swansea
    Three turns in (ie turn 4) and King William's men have been besieging Caernarvon for a turn, long enough to build two ladders and a siege tower. Clearly I've been doing something right as the Council of Nobles last turn offered a 2500 Florin bounty for the capture of the castle. En route, I hired some Mercenary Crossbows and Welsh Spearmen to bulk up the assaulting force, as I expect casualties to be heavy. That said, as Caernarvon is just a wooden castle the few basic units I have should be enough, so I ordered the assault.

    All goes well, although there is a dicey moment when the siege tower catches fire and the laddermen are getting butchered by Welsh Spearmen defending the walls. Thought for the day is that troops arriving at the top of a ladder are in a horribly vulnerable situation. I was impressed to see that the AI had put ALL its troops on the walls, only withdrawing any units to the capture point once I had already captured the gates. Doing that, by the way, capturing the gates, was a real fight. Even with spearmen on both walls AND more men coming up the ladders, which disrupted the Welsh Spearmen defensive units' formations and allowed me the first few kills, it was very slow going. Looks like wall assaults are where the English close assault troops will shine, when I get them later on that is. The kill ratio was horrible, and I lost nearly 400 out of 600 men beating the 260 or so longbowmen and spearmen in the castle. Also, mental note - while troops are unarmoured, longbows are a real killer against them. I lost nearly all my crossbow mercenaries and peasant archers (the first units the AI longbowmen targeted) before my ladders were even at the walls. Still, by the time the dust has settled, King William has added Wales to his growing nation, and the grateful nobles have coughed up their 2500 florin reward. This is immediately spent on outfitting more troops for the upcoming Scots campaign.

    Northern Frontier
    Before the princess even made it to the border, the Scots have offered map information and a trade deal. Looks like the Greater British Co-Prosperity Sphere is off to a good start. I sent Her Royal Highness to offer 500 gold to their representative as a sweetener (and in the hope that successfully negotiating things will help to trigger some handy V&Vs for her). The greedy Scots accept, but there's no trait increase - at least, not yet. As London's Brothel is now welcoming customers and sprogging cheery little English spies, there are a few more men in cloaks being sent North to ensure that Scotland is thoroughly infiltrated. This is good as the initial spy died horribly trying to sneak into Edinburgh (on a 93% chance too, poor devil).

    Nottingham and London continue to produce reinforcements, including some Hobilars and Mailed Knights, so Rufus's army is growing nicely. The militia and archers wounded assaulting York have been sent home to pick up some new recruits but they'll be back soon. I was delighted to see that Rufus had gained the trait "mean leader" (+1 Dread) - any ideas what triggered this? Still, in the hope of encouraging him along the path of depravation I whacked tax in York up to 'Very High'. I want Edinburgh quaking when he gets close.

    Meanwhile, back in Brittany
    The chivalrous (compared to Rufus, anyway) Prince Robert's reunification talks with the good people of Rennes are going well and they should fall next turn. I imagine this will trigger a last glorious charge by the anti-co-operation elements, but they're troublemakers anyway and better dead. Once they're gone Robbie will have Rennes to play with. His enlightened rule should be an interesting contrast with Rufus's iron-handed ways, and with luck should give some insights into how the traits work.

    Upgrades and Agencies
    The Diplomat is still travelling East toward Germany, passing the rebel city of Metz on the way. Nottingham and Caen have both now build leather tanners and are churning out padded armour, which should cut casualties a bit against the Scots. For the hobilars, anyway, as frankly no-one cares if a few Saxon peasants catch arrows in the face. The Merchant is happily trading wool, appropriate enough in a historical context. I'm looking forward to seeing how the monopolies work - multiple merchants on separate instances of the same resource are supposed to produce some extra cash bonus, which could be handy down the line.

    Next Steps
    With England and Wales under one Norman banner, I'll use the next few turns to refit and resupply my troops, and then head North with Billy the first and his unpleasant son Rufus, with a view to removing the Scots before they have time to become a threat (or ally with the French). After that, it's eyes South to take on the French - but it's getting late, and I'm tired, so that's enough for today. Next up - the highland campaign.
    Vignettes: England, France and the Holy Roman Empire.

    Details (mini-vignettes): Dominions 3

  5. #5

    Default Re: Vignette - England

    BLOOD IN THE GLENS


    I remember little, now, of battles when they are done. But this was my first pitched battle and it is as clear in my mind today as it was then: how Geoffrey was first to the charge and how he fell with a Highland axe buried in his skull; how a shrieking Scots captain who wielded a spear in each hand as if they were children's toys cut down Simon and Tostig ,and how he was felled from behind by a chance blow when I thought he would kill me too. More than anything, I remember the icy fear as the Scots knights bore down on us and the savage joy of fighting, second by bloody second, to keep our shield wall together. Afterwards the priest Jerome told me how the Lord had watched over me as we vanquished those mailed men who tried to trample us beneath the hooves of their warhorses, but all I remember of that was the shock in the eyes of the young knight I dragged from his horse as I rammed my spear though his throat, the mad relief as Prince Rufus's knights thundered into the melee, and the sight of Edward, the Scots prince who had smashed King William's force among the hills scant days before, offering his sword in surrender to a triumphant Rufus.



    Professionals...they study Logistics

    A couple of turns are spent managing the affairs of state - which is a grandiloquent way of describing the process of outfitting new light units (peasants and militia), sending units from the front lines back to Nottingham or London for refits, sending spies up to Edinburgh and keeping the French sweet. A few observations first:

    Rennes fell after an unsuccessful sally against the besieging Prince Robert. He occupies the city, being a decent sort and thus quite unlike his bloody-handed brother Rufus. The next turn, Robert has the 'fair ruler' trait (+1 to chivalry). The following turn a small church is built in Caen to comply with a papal bull: I move Robbie back to Caen to benefit from this if possible and sure enough, on the turn the church is finished he has become religious (+1 piety), and 'fair ruler' has become 'noble in rule' (+2 chivalry). I'm not sure at this stage if building the church affected this, or if it's just a natural development of 'fair ruler'.

    The turn after concluding her one-off payment to the Scots, HRH got the 'diplomatic negotiations' attribute (+1 to charm). More news from the diplomatic circuit: I don't want the French getting too annoyed with me due to my siege of Rennes, so the Diplomat on the mainland concludes a deal to pay 300 gold per turn over 5 turns. This raises Anglo-French relations from 'so-so' to 'reasonable'.

    From the above it seems that traits, once triggered, are gained the following turn. Can anyone else confirm/deny this one-turn delay theory?

    Monarch of the Glen

    Interesting news from the spies in Scotland. Edinburgh is now far too tough to crack (53% chance of infiltrating is too low to waste their time and, maybe, lives) reveal that times are ripe for an attack - the Scots only have one, rather battered army in the field, led by Prince Edward. This may be because they have captured Inverness, where Edward's brother Edmund the Chivalrous holds the castle with one extra. King Malcolm is skulking in the city of Edinburgh, probably smashed on whisky.

    By turn 8 I have combined all the units ready for the invasion into one large force, poised to cross the Scots border. The Army of the North is led by King William and Prince Rufus, and comprises a mix of spear militia, peasants, peasant archers, hobilars and mailed knights. So as to minimise papal interference by keeping things fast, the invasion force will be split into two units (three would leave one commanded by a captain and at risk of going rebel or being bribed). King William will lead a small enough force to lure the Scots army into combat and crush them before heading on to besiege Inverness with a couple of extra peasant units, while Prince Rufus will march on Edinburgh and kill off Malcolm.

    These best laid plans gang agley, though. I have to say the battle AI is not THAT bad on hard. The Scots deploy in a forest slightly uphill from a low plain. William's force of bodyguard, one unit of mailed knights, archers, and three spear militia (superior in numbers to the Scottish force) march in formation towards them and take a pasting from the highland archers, who skirmish back when the spear milita get close. Ordering the bodyguard and mailed knights round the sides seems like a good idea at the time, but the Scottish General's bodyguards, supported by wailing highlanders in plaid, engage the mailed knights and have butchered them before the King's soldiers can break through the highland archers.

    It seems that cavalry are at a massive disadvantage in woods, certainly against highlanders.

    It's soon all over - the Scots heavy cavalry turn the flank of the English army and, despite a heroic rearguard effort by William's knights, annihilate the English force. William himself barely escapes the field, accompanied by one retainer. I pay for the return of the prisoners.

    A Scots Tragedy

    Their victory does the Scots no good, however. The main English force is just too large, and Prince Rufus, another unit of mailed knights, some hobilars and two more units of spear militia ram this point home, wiping out the unfortunate Edward and his remaining men in another battle that same turn. Edward is captured, leaving Rufus with a dilemma - ransom him and his brave warriors, or indulge his bloody side and butcher the lot. Robert would probably have let them go free, but Rufus is made of sterner stuff and not averse to the occasional massacre.

    I really don't like that man.

    A quick assault on Edinburgh and the war is over, but...

    Rufus the bloody is dead, killed in the street-to-street fighting. King William avenges his son's death by massacring the population, in time-honoured fashion.

    Inverness falls soon after.

    Time now for a long period of consolidation and building up of forces in England and maybe the low countries. After that, wipe out the French, and it's all done.

    Cushty.
    Vignettes: England, France and the Holy Roman Empire.

    Details (mini-vignettes): Dominions 3

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