Moderator edit: in the (perhaps temporary) absence of a Ludus Magna for M2TW, let's use this thread to post the results of all custom battle tests about units.
If you are not posting test results, please keep any commentary or questions to a minimum. This is not a thread to debate or to report on your solo games - it's for research results.
If you do research on battles and want to start your own thread for some reason, that's ok. But let's sticky this thread for those who want to use it.
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I see so much speculation on these forums, so many small grievances. I think it's time to test the game. Instead of complaining about game mechanics let's try to figure out how they work.
First test: AI passive bug.
I think this one doesn't really exist, or it's a lot smaller then we think. It seems to be some kind of decision the game makes. I'll explain.
Ran a test with one unit of spearman and one unit of knights (A.I. on attack, me on defend)
Faced my spears towards the cavalry and stood still ("braced"). The enemy cavalry approached me from the front and halted about 40 yards out. They wouldn't move at all - until I decided to move my spears forward. The A.I charged and slaughtered my spears. It waited for a chance to strike - when the spears are moving they aren't bracing and when they aren't braced they don't seem to receive any kind of defensive bonus.
Repeated the test, but now turned the spears 180 degrees. Again the A.I. waited for this moment and struck home.
The confusing part of this routine is that the A.I. isn't predictable in this. Sometimes it waited for the right time, sometimes it just struck home. This could be indented, but it might be a small error.
Now, unit depth:
This time I used a unit of late era pikes vs english knights. First run I put the unit of pikes in deep formation (10 men front, 6 deep). The A.I. charged into the pikes (3 deep 13 wide), loosing their front horses, except the ones on the flanks. Those instantly killed my general and flanked my pikes on both sides. Killed approx half the knights, but lost all in the end.
Second test I put the pikes 3 deep, 20 wide. The A.I. charged directly into the pikes, loosing the front rank instantly. After a short melee, they pulled out in the following way:
edit: The picture didn't show correctly. The cavalry pulled out on a 45 degree angle (finding the flank of my pikes on the next charge)
After this they recharged and pulled out again. In the end I beat the cavalry unit but lost 35 pikemen.
I didn't test swordinfantry yet but I believe I would be able to conclude the following:
Deep formation might absorb a lot of the charge. Sacrifices about 10% of your men but force the A.I. in melee. I expect the cavalry to withdraw after a short time and recharge in.
A wide formation will probably get you killed since the A.I. has a larger "hit zone". It will simply hit more soldiers in your troop who will be instantly killed without killing anything. This sudden loss, loosing battle and being outnumbered will rout your soldiers before the momentum of the charge is zeroed.
Moving your troops and receiving a charge will hurt your force even more (Running towards horses that are charging you doesn't feel like a smart thing to do, so I like this feature)
Can someone confirm my tests?
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feel free to ad your tests here.
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