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  1. #1

    Default MP is Great! (if they fix the lag)

    Well i just installed my game and went to MP first!

    I played a lagless 1v1 as the Venetians vs the French.

    It was awesome!! So much like the first MTW.

    We had an Xbow shootout... something im sure many vets arent too fond of, but it was so awesome to actually be in the middle of a pav shootout like old times.

    He had like 2 xbows and 6 archer units, 4 adventuriers and 2 peasant[archers]. I had 3 Pavise Xbows.... They held their own against all of his missiles and I could tell it was pissing him off.

    Then I notices some of his knights were in range, and that did it. (BTW, we both had 5 cav, and the rest swords and spears - very similar armies besides the archer differences)

    He moved his adventuriers in to counter - shoot some of my infantry and I pushed forward...

    This is where is gets good.

    The game was Slow enough that I actually had time to manuever, flank, counter-flank, and squeeze into gaps in his line.

    I simply outplayed him. There was no spam of one unit, no blobbing, no mass attack... it was amazingly similar to mtw.

    If they can get the lag out of the bigger battles, i very much think there could be a resurgence of the TW community we knew in Shogun and MTW.

    Its def not perfect, but so much betterthan rome or BI.

    Great job CA, on at least getting the mechanics back to a similar level as the first two titles.

    Sorry for the grammer and other writing mistakes, i want to get back to the game! Woo hoo.... !
    ...trying to remember to spell check...

  2. #2

    Default Re: MP is Great! (if they fix the lag)

    Quote Originally Posted by Prince of the Poodles
    He had like 2 xbows and 6 archer units, 4 adventuriers and 2 peasant[archers]. I had 3 Pavise Xbows.... They held their own against all of his missiles and I could tell it was pissing him off.
    I'd be pissed off as well if 3 ranged units held against 8 ranged units. I'll bet your 3 pav xbows cost less than his 8 ranged units. I'm not an advocate of overly effective ranged units, but neither am I of overly weak ranged units.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    Bopa Member Incongruous's Avatar
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    Default Re: MP is Great! (if they fix the lag)

    Yeah I would be pissed off aswell, that does not sound to good to me.
    Did you have some kind of huge hieght advantage?

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  4. #4

    Default Re: MP is Great! (if they fix the lag)

    The problem was, i believe, that he had only 2 xbows and the rest were unarmored archers.

    He had them somewhat bunched in 2 rows, while my Pavs were lined way out like what was done in mtw.

    It was like:

    him:

    ____________________
    ____________________


    Me:

    \ /
    \ /
    \ /
    \ /
    \_____________________/


    Note also that the first line was 2 peasant archers and 2 xbows, the second were 4 adventiers. I did not kill many of the adventeriers until he got pissed off and moved them up.

    I think if he had spread his archers out and not kept the two lines so close together he would have had 4 fresh archers.

    Also the pavs were very costly if I remember correctly.
    ...trying to remember to spell check...

  5. #5

    Default Re: MP is Great! (if they fix the lag)

    Ok well its not letting me space the "/ \"'s. I hope you get the idea.

    I had one pav straight in front of his archers while the other two were angled inward so the direction of fire went into the middle.

    He kept his adventeriers too close to his first line, so they suffered unneccessary casualties.
    ...trying to remember to spell check...

  6. #6
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: MP is Great! (if they fix the lag)

    Quote Originally Posted by Prince of the Poodles
    Note also that the first line was 2 peasant archers and 2 xbows, the second were 4 adventiers. I did not kill many of the adventeriers until he got pissed off and moved them up.
    .
    Gasps at the mention of the mass :)

    Poor peasants...

    Anniep
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  7. #7

    Default Re: MP is Great! (if they fix the lag)

    Quote Originally Posted by Puzz3D
    I'd be pissed off as well if 3 ranged units held against 8 ranged units. I'll bet your 3 pav xbows cost less than his 8 ranged units. I'm not an advocate of overly effective ranged units, but neither am I of overly weak ranged units.

    Hey Puzz!

    Interesting part you picked out of the original post there. Now please, quote this:

    This is where is gets good.

    The game was Slow enough that I actually had time to manuever, flank, counter-flank, and squeeze into gaps in his line.

    I simply outplayed him. There was no spam of one unit, no blobbing, no mass attack... it was amazingly similar to mtw.
    Can't wait to see what negatives you draw out of that

  8. #8

    Default Re: MP is Great! (if they fix the lag)

    Quote Originally Posted by Monarch
    Interesting part you picked out of the original post there.
    Three ranged units beating 8 ranged units suggests an imbalance issue. Pav xbows don't use their shield when aiming and firing, so you'd think they would be vulnerable to arrows during that time. The pav is on their back, and only protects them when reloading. Those 3 pav xbows beat the first line of 4 enemy ranged units, but then also beat the second line of enemy ranged units which hadn't taken many losses until they moved up. The guy got outplayed in the melee, but he had fewer melee units and it's possible his melee were no better than Prince of the Poodles' melee depending on how much he spent on those 8 ranged units. Even if his melee are somewhat better, he's not going to be able to counter Prince of the Poodles' flanking moves.

    So what it sounds like to me is that if your opponent takes pav xbows you better take pav xbows, and then you're going to get into one of those long boring xbow shootouts. Well this is great if you liked MTW xbow shootouts. My standard of comparision is STW gameplay not MTW.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9

    Default Re: MP is Great! (if they fix the lag)

    Hmm agreed to Puzz3D there.. Though, if it was caused by the bad formation/set-up, I think it would be good to have the formation/set-up affect the battle this much.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  10. #10

    Default Re: MP is Great! (if they fix the lag)

    My standard of comparision is STW gameplay not MTW.
    Atm I don't mind this at all, I just hope something will be done that lag is fixed..
    ''Constant training is the only Way to learn strategy.''

  11. #11

    Default Re: MP is Great! (if they fix the lag)

    Well, you need some understanding of the units at hand and the ranges involved. Adventuriers are a hybrid unit (missile/melee). Peasant archers are not effective vs armoured units (pavise crossbows use armour as well). his 2 crossbows are effective against pavise, but take more losses because of their weaker armour. The time that pav xbows face the enemy fire is rather short. So we have 2 ineffective peasant archers (220 florins each), 2 good crossbows (330 florins each) and 4 hybrid (690 but also usable in melee - so maybe 220 can be used to calculate their missile value) vs 3 pavise (490 florins each)

    Thats 1320 + 660 = 1980 florins for 480 men (on normal settings) vs 1470 florins for 180 men with better armour and overall better armour penetrating ability.

    Then you have facing and spreading your troops. Double lines take more casualties. If you put your pavise in a single line (2 deep, 30 wide times 3) the crossbolts have a smaller chance to hit something then when you put them 6 deep 10 wide AND put another line of archers behind them.

    Is this unfair? I don't htink so - it's using your troops the right way. Depth of formation matters, deployment matters, armour matters, understanding the role of your troops matters.

    You could also decide to skip the whole skirmish face and just sacrifice your archers in the already famous - light infantry shootout. Kill the enemy's unarmoured troops and attack his position.

    ps

    played a 3 vs 3 yesterday. The other side used pavise, we used only archers and some xbows. We won anyway with skirmishing so no unbalance there.

    Overall I'm pretty satisfied about the gamebalance and gameplay in multiplayer. Ofcourse there is the at times annoying lag but that isn't an issue in this discussion. Puzz, don't be so frustrated about it - the game really isn't that bad.

    -------------------

    It's not like RTW-multi (that one I won't even discuss, they did a piss poor job there)
    Last edited by Kenchi_Sulla; 11-15-2006 at 20:20.
    Rebirth of Kenchikuka?

  12. #12

    Default Re: MP is Great! (if they fix the lag)

    Yes^

    The same results could be expected when playing mtw.

    For example, if a player took byz and had 2 xbows, 2 archers, and 4 trebs vs 3 pavs and did not space them correctly, he could expect to lose great numbers to the pavs.

    What the guy could(should) have done was keep his Adventuriers back and then after my pavs were down to half strength(which the xbows and archers did) bring his adventuriers up and attack my infantry or cavalry, forcing an attack on his terms.

    Instead he kept his adventuriers too close to his other shooters, so they took losses throughout the shootout, then he moved them up to engage my pavs - which at that point were about 1/4 strength. This caused them even more damage, thus when the main fight came, any melee value they had was gone.

    PS. We had equal numbers of swords and cavalry. In fact, it was exacltly the same amount of cav. I had 2 more spears than he had. (4 to his 2) Therefore, if he had used his adventuriers correctly, he would have actually had 2 more melee units than me. (I did not bring a full 20 units)
    ...trying to remember to spell check...

  13. #13

    Default Re: MP is Great! (if they fix the lag)

    Quote Originally Posted by Kenchi_Sulla
    Well, you need some understanding of the units at hand and the ranges involved. Adventuriers are a hybrid unit (missile/melee). Peasant archers are not effective vs armoured units (pavise crossbows use armour as well). his 2 crossbows are effective against pavise, but take more losses because of their weaker armour. The time that pav xbows face the enemy fire is rather short. So we have 2 ineffective peasant archers (220 florins each), 2 good crossbows (330 florins each) and 4 hybrid (690 but also usable in melee - so maybe 220 can be used to calculate their missile value) vs 3 pavise (490 florins each)

    Thats 1320 + 660 = 1980 florins for 480 men (on normal settings) vs 1470 florins for 180 men with better armour and overall better armour penetrating ability.
    It's actually 2760 + 660 = 3420 being used to counter 3 pav xbows costing 1470. So the guy was at a disadvantage monetarily in the melee when his 8 ranged units didn't beat the 3 pav xbows.

    Quote Originally Posted by Kenchi_Sulla
    played a 3 vs 3 yesterday. The other side used pavise, we used only archers and some xbows. We won anyway with skirmishing so no unbalance there.
    Are you saying an xbow + archer (330 + 220 = 550 florins) beats a pav xbow (490 florins) when the units are used properly?
    Last edited by Puzz3D; 11-22-2006 at 18:54.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  14. #14

    Default Re: MP is Great! (if they fix the lag)

    Your just as negative as Orda, Puzz.... :P
    All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope - Sir Winston Churchill

  15. #15

    Default Re: MP is Great! (if they fix the lag)

    You mistake refusing to jump on a "This is the best TW game ever" for negativity.
    Not that I need to explain myself to you, I am quite optimistic about M2TW.
    I'm sorry if that disappoints.

    I've posted my main concerns with MP

    SSE2....You have no way of knowing what processor has joined the game.
    Lag......I thought this would be much better considering six years of TW.

    As for unit/faction balance, time will tell

    .......Orda

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