I downloaded GIMP in order to paint and edit the models for units, but whenever I try to open the unit file (a CAS file) with GIMP, it says that it is an unknown file type.![]()
I downloaded GIMP in order to paint and edit the models for units, but whenever I try to open the unit file (a CAS file) with GIMP, it says that it is an unknown file type.![]()
GIMP is for skinning... you need 3dsmax for modelling but it isn't free and is actually quite expensive, you'll have to settle for skinning i suppose![]()
Thank you, but what's the difference, between modelling and skinning, and how do I skin?
What files do you open with GIMP? DDS?
I downloaded GIMP and I can't open any of the files in the DATA folder with it.
I'd like to be an attribute to my team, instead of just coordinating it and doing small jobs like unit attributes and balancing. Please help.
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Everything you need to know about Kadagar_AV:
the texture files are in models_unit/textures folder (after you have extracted them) and they are .tga.dds files dunno how Gimp works i u se photoshop.
As for the orginal poster yes you needd 3ds max with teh import/export script by vercingetorix to edit the models themselves Gimp is simply for the textures theres plenty of tutorials on both odeling and skinning around
Skinner/Modeller for EB
@ssj:
modelling is altering the 3D mesh that makes up the unit, skinning is changing the texture layer that goes on that 3D mesh... to skin check out some of the photoshop tutorials in the Scriptorium since they are very similar to how GIMP works![]()
@vuk:
GIMP can edit .tga and with a plug-in .dds image files... skins are .dds format and are hidden in the pack files which you have to unpack using vercengetorix's unpacker program... there are also several image files such as loading screens (that aren't packed) or unit cards (that are packed) that are just .tga files that you can edit
hope i could help and someone correct me if i'm wrong
GMM
So that's what that unpacking thing is...
I,ve got 3d - Max and can import cas files but how do i edit it, could you please explain. or any alternate resource in the web to learn 3d max.
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i have links for this as well.
this is for modelling units:
https://forums.totalwar.org/vb/showthread.php?t=39733
and this is for opening the actual model in 3ds max:
https://forums.totalwar.org/vb/showthread.php?t=51379
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