Morale was the area that was given the most attention and rightly so. In my opinion it makes or breaks the battle experience. We wanted to avoid mass chain routing as soon as melee troops engage. We also wanted to ensure that if you want to keep the units broken you must chase with a significant force or they will recover and fight back. Right now, during a large infantry engagement, you will be lucky to see any unit’s rout in the first 30 seconds and if it does happen, the rest of the army if they’re elite units, will stay and fight. Best of all, units that do rout will recover within 150m unless chased off the battlefield, so you can quickly throw them back into the melee.
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