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  1. #1

    Default Re: Campaign map movement speed

    How far can you walk per year, do you think?

    /Breaker

  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Campaign map movement speed

    You're absolutely right. It's completely unrealistic — most medieval armies would likely melt if it got more than 100 miles from home. Crusades were an exception, a holy cause, and they suffered from desertion, disease and attrition too.

    Frederick "Barbarossa" started a Crusade with 100,000 men. He was not among the 5,000 who survived to reach Acre.
    "In war, then, let your great object be victory, not lengthy campaigns."

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Campaign map movement speed

    Yes its unrealistic, but its needed for gameplay. If armies could move realistic distances per turn, there would be no field battle,s just endless sieges.

  4. #4

    Default Re: Campaign map movement speed

    Do you think a real-time campaign like Europa Universalis would be a better idea?

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Campaign map movement speed

    No, the way the campaign in the TW series is done it needs to be turned based. It allows people to sit back and take their time with things. Its the slow part of the game compared to the battles.

  6. #6
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Campaign map movement speed

    I think a real-time campaign would be fun, if it was done correctly.

    Theres a Napoleonic-era game out there that has a VERY simple version of the MTW-battle system in place on a full-scale world map in real time. Its boring and complicated as hell, with oversimplified units and craptacular graphics (soldiers are represented as a coloured rectable with a black rectangle on top and a little tan square between them).
    I think if the CA team got together though, it would be fun :P
    Still, hard on the comp' though.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  7. #7
    Member Member Zort's Avatar
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    Default Re: Campaign map movement speed

    I think armies are ok, gameplaywise.

    What I would wish for are faster, or better much much much faster ships or another way to transport units fast per sea.

  8. #8
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Campaign map movement speed

    Quote Originally Posted by Lusted
    No, the way the campaign in the TW series is done it needs to be turned based. It allows people to sit back and take their time with things. Its the slow part of the game compared to the battles.
    Europa Universalis games are not fast-paced.

    There are multiple speed settings for the passing of time (very slow -> slow -> below normal -> normal -> above normal -> fast -> very fast) and a pause function. Engagements in an EU engine game are fought out within the constraints of the time passage system, but that isn't necessarily the only way to go.

    When armies meet in TW is ambiguous whether you have a turn-based system or a "clock/stopwatch" system like EU has. In fact, a system like the latter probably fits the entire idea of the three-dimensional campaign map a lot better than the old turn-based system, which was created for a Risk-like map.
    Last edited by The Wizard; 11-16-2006 at 00:33.
    "It ain't where you're from / it's where you're at."

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  9. #9
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default Re: Campaign map movement speed

    Are people saying that it's unrealistically slow or fast? A disciplined army could march quite a large distance relatively quickly.

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