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  1. #1
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Cav way too powerful

    Quote Originally Posted by FrauGloer
    Here's what I found:

    Cav vs Spears: in SP I faced a full general's unit (30) with just one unit of spear militia in city combat. On the initial charge, I lost about 20 spearmen, but after that, the cav was butchered. In the end, I had about 50 of the original 112 spearmen left, and, considering they are low-tier, that kill ratio is amazing IMO. --> on the charge, cavalry is adequately powerful even vs spearmen, but once they are stayed, they die very quickly.

    Cav vs cav: in MTW and Rome, I liked doing pitched all-cav battles in custom just for the looks of it. Having two cav armies charge at each other looks just plain cool. In MTW2 I found that cavalry units have problems charging each other head-on: In Custom Battle, I set 1 unit of Teutonic Knights vs 1 unit of Hospitallers. When I ordered the head-on charge, my unit stopped just before the impact without any apparent reason. As the enemy cav continued their charge, they killed about 10 of my knights while I killed none!

    I hope they fix that...
    I think you have identified the bug FrauGloer.

  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Apr 2003
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    Default Re: Cav way too powerful

    Dumb question time.

    Do most knights have an alt-attack option for melee? Charge with the lance, fight with the sword?

    "In war, then, let your great object be victory, not lengthy campaigns."

  3. #3

    Default Re: Cav way too powerful

    My cavalry is dumb, they always stop 10 meters before the enemy troops, and then run with low speed to death.

    And when I play with spearmen against enemy's cavalry, my spearmen just die after killing like 4 or 5 units..

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