Quote Originally Posted by Tadajon
The Campaign AI isnt broken and its definitely not a game killer, it just needs to be adjusted and some serious tweaks.

I agree, sometimes the AI can be really annoying in its current state, but in principle, the Campaign-AI is better then ever.

Cummon, how do you play on the campaign map? May I guess? You have only that much garrison to rise the tax rate to very high (or maybe high) and maintain a loyalty level of 100% at the same time (maybe a little bit higher).
Movability is the key to success. Small garrisons + some strong stacks outside is the way i play the game and probably you too.
This way i can not be "pinned" inside a castle or city and can act and react without losing the initiative completely.

I go so far and call that "intuitive and creative" AI!
This depends on whether the AI has a field army near enough to relieve the under siege garrison in one turn. If not, the city is mine.

As this is often the case, I'd suggest that it is not "intuitive and creative" but more "reckless and suicidal".

Still, at least the battlefield AI is better. Not great, but it's not the moron it was in Rome.