Results 1 to 10 of 10

Thread: 1 year per turn balancing mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: 1 year per turn balancing mod

    I'm planning a similar mod of my own.

    So far Ive got:

    1) Timescale to 0.50
    2) Quadruple build times (in some cases I will rationalise build times somewhat, so a tavern can be built in a turn, but a cathedral in 20)
    3) Increase build and unit costs.
    4) Leave income as it is, since you have four times the time to accumulate income.

    Also, does anyone know if it is possible to add a culture yet? I'd like to extend the game to 1600-ish and add in the Reformation.

  2. #2
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: 1 year per turn balancing mod

    what about discoveries and advasncements in technology?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  3. #3

    Default Re: 1 year per turn balancing mod

    The reason for cutting down income is simple:since most building would take longer to build (let say that the building time would rise from 2 to 4) you would need to "buy" new building after 4 turns, not after 2. So you would have 2 more turns for accumulating extra profits.

  4. #4

    Default Re: 1 year per turn balancing mod

    Quote Originally Posted by PROMETHEUS
    what about discoveries and advasncements in technology?
    These can be added as historical events.

    Quote Originally Posted by Quin
    The reason for cutting down income is simple:since most building would take longer to build (let say that the building time would rise from 2 to 4) you would need to "buy" new building after 4 turns, not after 2. So you would have 2 more turns for accumulating extra profits.
    Doesn't that assume you are not altering the build costs?

  5. #5
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: 1 year per turn balancing mod

    I mean they are random ? Or based on turn count? or year count?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: 1 year per turn balancing mod

    Quote Originally Posted by PROMETHEUS
    I mean they are random ? Or based on turn count? or year count?
    You can give a year interval I think from which a year is randomly chosen to generate the event (probably at game start).

  7. #7

    Default Re: 1 year per turn balancing mod

    The events are scripted to occur X number of years from the start date.

    And yes, you can specify a range of years for the events to occur also.

  8. #8

    Default Re: 1 year per turn balancing mod

    You have to consider population growth values also.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO