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Thread: Lethargic fights ?

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  1. #19

    Default Re: Lethargic fights ?

    Quote Originally Posted by Whacker
    In RTW, the combat looked a bit slower, but it felt more visceral and the initial impacts were much more powerful, visually.

    Yep, that's exactly my point !

    I don't think, though, that it's necessary to bring back the flying horses and bodies. Just allowing the units to actually charge with and through impact (rather than half-run until being close of the ennemy and then switching to a slow walk until being able to attack), including pushing back the ennemy in a violent manner and knocking down people, would give back the feeling of energy.
    A little more reactivity a bit higher acceleration would also be good.

    Edit : gosh, this whole lethargy is really sucking all the fun out of the game :-/
    I've had to fight a defensive siege. The foes succeed in bashing the door, ok. They start to pour in the place, I send my cavalry to push them back...
    Gah, they "run" at half-pace until they're close and then stop to swing their swords... Is it THAT you call a charge to repel the invaders ? 0_o They didn't even pushed a single infantryman out of the way...
    Last edited by Akka; 11-17-2006 at 00:34.
    If violence didn't solve your problem... well, you just haven't been violent enough.

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