Ok, so for now, from my own observations and the feedback of this threads (and some informations from other threads) it seems there is four elements giving this feeling of lethargy :
- Slow-motion animations. The smallest of the three, but still, when people are "running" or "charging", they seem to barely trot, which somehow diminish the feeling of power.
Samely, deaths are usually slow animations, quite removed from the "hack and fall death" one can expect in battle.
But again, this one is quite minor. The two below seem to hold the majority of the responsability :
- Units are somewhat unresponsive.
Seems that a unit have a hard time to follow an order to charge/attack/run. They seems to first reform, and then obey. Which mean they simply take forever do it if they are already in fighting (as fighting tend to disrupt formation), and they usually move in another place while reforming, while you still wait for them to go where you told them.
- Charges just don't usually work.
The units tend to run toward the ennemy, then slow down nearly to a stop and cover the few last meters walking. Sometimes, I even have the units go back (to "reform" ?) before the connection with the ennemy, while I'm still madly clicking either on the target unit, either on the space between them and the target unit. Most frustrating.
Even if they do run into the ennemy, they barely move them, and the feeling of "impact" is totally lost.
- Spacing is just ridiculous.
By "spacing", I talk about the space that a unit take when it's fighting. I tend more and more to think that this spacing is in fact responsible for the above charge problem (perhaps that the units enter in "combat mode" soon before the charge connect, and suddendly they are surrounded by the wall of force of spacing making all other units around them stop and give them space, which effectively nullify the charge ? Just guessing here, but it sure feel like it) and also the unresponsiveness (spacing blocking/hampering the movement of units in combat).
Each unit take a HUGE space to fight, and it ends ofent up into absurd situations, where a unit is massed just before some thin-spaced battle line, with barely 5-6 men fighting in the middle. Just like a crowd admiring some duels, but really unlike any kind of organized combat between two formations...
Even more frustrating, it seems to often make movement bug, with units unable to make a coherent rush toward the ennemy, and rather crawling along the walls in streetfight, or taking a lot of time to slip around when attempting to make a rear/side attack.
I hope that this thing is patched soon, or at least moddable, because it's really a game-killer for the moment.
Bookmarks