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  1. #1

    Default possible for EB?

    http://www.twcenter.net/forums/showthread.php?t=51049
    second post down

    look at what I found while looking around the twcenter forums- it's a script that allows for units to
    A) have 0-turn recruitment time- but only from their capitol
    B) be formed outside a city, on the "field of mars" or whatever it's called

    This is a very cool script idea- not for everyone of course, but for the Romans, KH, Makedonia, Averni/Aedui, Casse, and Getai I thinks it's a great idea!

    As the romans, you can only train one unit of trusty Romans at a time and so you must just keep an army standing and slowly replenish it with men churned out of Rome and later, all of Italy.- of course the Romans didn't keep a standing army, and could call up as many men as necesary (ex- 2nd Punic War, vs Hannibal). While I HATE 0-turn recruitment (messes with AI, and doesn't make sense normally) in this case it DOES MAKE SENSE! The Roman core army can be speedily trained (uh oh! Gallic invasion! Better whip up an army!) and then disbanded when there's no threat (well, the Gauls are gone, no sense paying upkeep for all you lot! back to work!). The allies will provide men more slowly, (0-turn only works in capitol) which can be explained by the need for more beauracratic wheel-turning before allies show up. Imagine playing EB Rome with not only realistic unit names, skins, and stats, but also realistic army recruitment and management. It's just too cool for words...


    And it's not just for the Romans. Any faction with a "starting city" should have a similiar system. The Casse can call all their menfold to war to dominate Britian when ready, and don't need to revert the (ahistorical) method of slowly building a standing army over time.

    The KH could have a variant form, where each starting city could have that script (I'm not sure this is possible, but hear me out) so when Athens needs to, she summons her army of Athenian-bred soldiers, same with Sparta and Rhodos. Now it feels like we're commanding an army of a coalition and roleplaying becomes that much better.

    The case is the same for lots of other factions; the only real exceptions being large empires that don't really have one, central city or homeland, or whose armies were more profesional or simply weren't levied armies. (ie Selucia, Parthia, Sarmatia, Saka-Rauka, etc)


    Is this script possible to put in place in EB (for certain factions?
    If so, can we include it in some later version?
    Currently Playing as:

    If you like EB, you'll love:
    https://www.ancient-warfare.com/cms/

  2. #2
    Krusader's Nemesis Member abou's Avatar
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    Default Re: possible for EB?

    That looks cool, but the team already stated that they are not doing 0-time recruitment.

    From the FAQ:
    Q: Are 0-turn buildtimes for certain units being considered?
    A: The idea has been discussed and rejected.

  3. #3

    Default Re: possible for EB?

    Quote Originally Posted by abou
    That looks cool, but the team already stated that they are not doing 0-time recruitment.

    From the FAQ:
    And thanks God for that.

  4. #4

    Default Re: possible for EB?

    I already know that 0-turn recruitment has been rejected, and I agree; 0-turn recruitment messes with the AI and was largely ahistorical; however, maybe this merits reconsideration because it eliminates those two fatal flaws with universal 0-turn-recruitment. It's only in the capitol, and for certain factions (ie Roma) it is more realistic to allow recruitment to function this way, while the others don't need to have this script in.

    It's not the same as 0-turn recruitment, it's all the good parts without the main flaws, so can it at least be considered?
    Currently Playing as:

    If you like EB, you'll love:
    https://www.ancient-warfare.com/cms/

  5. #5

    Default Re: possible for EB?

    if the eb team does not implement it you could always do it yourself (its what I do)

  6. #6

    Default Re: possible for EB?

    It doesn't quite give units a 0-turn recruitment time; units still have their normal recruitment time (ie 1 turn), but in this case there's a recruitable general unit (a la BI) and when it is trained, a whole army is spawned via script a few tiles from the city. The general would have to be extremely expensive, of course, but still.

    I like the idea, far more realistic than taking years to train a single army. To balance it out you could make it so that troops trained normally will start with one or two experience points while the 'levied' troops have none.

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