Quote Originally Posted by Imperator
And I don't see how rosters will stop it, it just spawns an army- of all one unit if the modders really wanted to...the unit composition isn't really a problem.
It's not that it will stop the script from coming into being, and being effective in any way but the 'feel' of "oh, no here we go again..." like people already have with the infamous stacks of Triarii, or light missile infantry, or Klerouchioi.

IMO, it definately should not just be an extra feature for the human players only, since it would then basically end up being a sort of 'cheap way around the recruitment system'. There is no way of properly balancing the cost of scripted armies and manually recruited ones if we take the prerequired investments for the latter into account, as long as the AI can't make use of scripted armies too. To me it boils down to this: the already poor AI that wastes it's money on worthless stacks, and has to build everything itself, is given a disadvantage by some script that enables humans to get around the recruitment system. In other words: if you create such a script, make it 100% sure the AI will use it!