Originally Posted by
Cheexsta
Bearing in mind that I have no ties to the EB team (and thus don't speak on their behalf), but from what I gather:
1. It'd be reasonably simple. First, it would only be available at that faction's starting capital (but won't move if the capital moves). Second, the 'general' unit that would spawn the army would only be made available at a specific MIC level and with a specific government type (ie type 1). Third, it would only really recruit units that are already available at that time, so for Rome it would recruit maybe 2 Hastati, 2 Principes, 1 Triarii, 2 Leves and a unit of Equites. All of these units would be available from Rome at that level of MIC, so it's essentially the same as recruiting a Legion normally from Rome but without taking so long.
2. By spawning a very narrow range of units?
3. Scripted reforms work by placing a building in every settlement and then using that building as a conditional for recruitment. It'd be reasonably simple to have the script check to see whether that building is present in the capital city and then generate the appropriate army. So for Rome, if it detected the Polybian Reforms 'building', the script would place a Polybian army on the Field of Mars.
4. You'd be surprised how well the AI uses its navy in 1.5 and 1.6. It's not brilliant, but they at least understand the concept of loading an army into ships and reinforcing besieged settlements overseas. In one RTRPE game recently, Carthage took over most of Sicily and sent its victorious armies elsewhere. When I, as Rome, attacked Sicily and destroyed their few remaining armies, I split my army up to besiege their cities. Imagine my surprise when a few full stacks landed on the island to relieve their sieges and my army was in pieces.
5. I'd say that most armies should have access to it. Rome is known for levying armies at an extreme rate when it needs to (ie Hannibalic War), Carthage would be able to raise an army of Mercenaries, and most other factions would be able to get some levy-type troops quickly and easily if it had to. Of course, the AI wouldn't recruit the general unit that would spawn the army, but it shouldn't be hard to be able to add into the background script a few lines to make the army automatically spawn if the faction is in danger (ie it has cities under siege and has no armies). What would be cool is if that army was destroyed then that faction would sue for peace and accept almost anything, but the closest one can come to that is using the "console_command force_diplomacy accept" cheat in the script (which, I might add, only works in scripts).
Just my 2c.
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