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Thread: Turn Time & Aging

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  1. #18
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Turn Time & Aging

    Quote Originally Posted by Daveybaby
    At 6 months per turn a game would take *forever* to get to the end
    Castles etc would take AGES to build
    Game would be probably be over before invention of gunpowder 99% of the time

    At 2 years per turn castles etc are built at a reasonable playable rate
    But generals, kings, assassins etc wouldnt last long enough to build up any decent stats.
    Building times are by turns, not by years. A upgrade that takes 2 turns to build at timescale 2 still takes 2 turns to build at timescale 0.5.

    All character aging is correct at timescale 0.5, and movement seems all fine to me. You actually get to keep your generals exactly the same number of turns as with timescale 2. Seasons are fine with timescale 0.5; 6 months summer and 6 months winter, just like in RTW.

    The only trouble is that the historical events will take much longer to appear (invention of gunpowder, mongol invasion etc.), because they are triggered by year, not turns.
    Last edited by Biggus Diccus; 11-17-2006 at 15:16.
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

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