Quote Originally Posted by Biggus Diccus
Building times are by turns, not by years. A upgrade that takes 2 turns to build at timescale 2 still takes 2 turns to build at timescale 0.5.

All character aging is correct at timescale 0.5, and movement seems all fine to me. You actually get to keep your generals exactly the same number of turns as with timescale 2. Seasons are fine with timescale 0.5; 6 months summer and 6 months winter, just like in RTW.

The only trouble is that the historical events will take much longer to appear (invention of gunpowder, mongol invasion etc.), because they are triggered by year, not turns.
Do we know the actual trigger dates yet btw?

I'm playing at 0.5 as its spot on so far (1136)... just trying to anticipate the arrival of gunpowder and other elements (although for me the current tech rate is fine so far)