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  1. #28
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Turn Time & Aging

    Quote Originally Posted by Daveybaby
    Yeeeesssss.... that was my point. If you keep building times the same then youre going to have built everything by 1/4 of the way through the game (compared to normal). Thus to keep the tech tree progressing gradually throughout the game you will have to multiply build times by 4, divide pop growth by 4 etc.

    Then you will have large castles taking 24 turns to build. Tedious in the extreme. Chances are you will have finished the game before you finish building the biggest castle. Not good.

    As i said, there is no self consistent method which doesnt result in some aspect of the game being badly paced. Hence CAs decision to have the best of both worlds.

    This is a good point...

    My campaign is progressing nice and I am in the winter of 1123... That is the 86th turn... If I was playing the default time scale I would be in 1252...

    No factions have kicked the bucket yet and while the Polish, Spainish and Turkish are doing well there are no super powers...

    Overall the pacing is working well but I have to admit that there are a lot of huge cities and citadels already... The only thing limiting the exapansion is money...

    Populations are growing pretty fast which seems to encourage the trend to build the larger cities and castles with the tech building inside them lagging behind (again because of money I think)... I mean in theory I have another 800+ turns to play and I already have two cities with populations over 30000... But with a decent garrsion these are controlable... hmmm

    Still undecided, but I do like the way the aging all adds up now...

    It would be interesting to try a game with the build times at x4 to see how that worked.
    Last edited by Bob the Insane; 11-18-2006 at 23:51.

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