I like the adoptions... If you don't like them you can always click "no"...
I like the adoptions... If you don't like them you can always click "no"...
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
I can understand the adoption process to allow more generals but it would have been cool to set a heritage line and just let adoptee's be generals but never royalty.
I been wondering about inbreeding lately, as its so friggin hard to get my princess to marry an opposing general that I just been making them marry my own, but honestly they could be brother and sister or nieces and I am not sure if the system will not allow it. My family tree has some weird people in it atm, but since most of my males are adultresses , they dont seem to have alot of kids.
I do have a proposal.
When a king dies and his eldest son is a minor why not the late king's brothers or the young prince's mother act as a regent till he is able to assume the leadership?
Or maybe the king would have a special ability (this is quite far fetched) to form a will dealing with succesion issues after his demise.
Dont u u thing something like that would make game a little spicier?
The ExHeir trait is present in M2TW... so I think it was taken out fairly recently. I wonder why. The docudemon files have been released, but I can't find any "set faction heir" command. Hopefully the faction heir is set using triggers (there's a CeasedFactionHeir/Leader event), then we can mod it.
the easiest thing to do would be letting us pick a heir. that way traditionalist would choose oldest son, some others would pick the best general etc.
O xein', angellein Lakedaimoniois hoti täde
keimetha tois keinon rhämasi peithomenoi!
I completely agree. After all, we're essentially playing the king, shouldn't we have some say in who the crown goes to?Originally Posted by Senta
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