
Originally Posted by
Kobal2fr
Loose formation has *always* taken less casualties overall, and I suppose it would have inflicted more if it had had the chance in earlier games (since it's always wider, it always flanks a tight unit).
What caused loose formation to be a suicidal move was that you lost rank bonuses (which are perhaps less pronounced or non-existent, what with formation disaggregating on impact) and most importantly morale took a plunge, each single casualty would have a big impact on unit morale... but they've upped overall morale, haven't they ? Guess that's what happens when you change a parameter of the equation without taking its dependencies into account ;) (from what I hear, that's also the kind of thing that happened in Medieval from Shogun, in which the maps got bigger, but fatigue remained the same, and in which a new unit had valor 0 instead of 2)
But I'm sure they'll manage to tweak things up overtime when they understand what's going on.
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