Usually, in the TW series, the AI tried to recruit quite balanced armies, with even shares of infantry, cav, missile. It is nice that AI tries to build realistic armies and not just spams overpowerd units like cavalry in RTW.
However, I'm still in my first campaign, around 1270, and I find that the AI sometimes has very incoherent way of choosing his troops. The egyptian sent a captain wandering around Jerusalem with 1 militia spearmen, and about 10 catapults, which I defeated easily with a few knights. He has other armies around Gaza, he could have balanced them more !
Then yesterday the german besieges and attacks Antwerp. I had only militia troops, about 5 crossbowmen, 2 spears and 3 fauchards. He attacks with 5 militia crossbowmen, and about 15 catapults/trebuchets/ballistae/bombards. Okay, it's a weak army, but it could work for a siege.
AI uses artillery to destroy the towers near the gate they are facing, but not the wall. Then he decides to do the same with my other gate, and starts moving all his troops under my walls and crossbowmen, loosing trebuchets to flaming arrows. That was stupid. he still manages to destroy the other gate's towers, and a few walls. Then, he comes inside for melee with crossbowmen, and bloody TREBUCHET CREWS ! I almost lost the battle, but this combination of stupid army setup and stupid behaviour kinds of spoils the fun. The battlefield AI can't do any good with a stupid army, and recruiting a powerful army is useless if the BF AI just stands there under arrows and rocks, but the combination is too much !
Needless to say, auto-resolve makes me loose the battle big time.
I would hate having to resort to unbalanced, broken auto-resolve as a workaround for an AI retarded on 2 levels.
PS: auto resolve should be fixed anyways. I use it to avoid loosing time in easy battles, but then I should loose MORE troops than when I use my brains on the battlefield. It is not the case, especially on very uneven assaults.
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