I gave it an 8. There are some little issues to be dealt with, but on the whole, I'm loving it!
EDIT:
Examples of little issues:
- In custom battles, when you buy two Venetian Heavy Infantry unit and you upgrade one of them, there is a reversal in the battle itself. My un-upgraded unit had "plate armour" while the other one appeared to have "heavy mail". I haven't noticed much difference between the two units, I'll go check it out once I boot M2TW again.
- Why do you need a Mason HQ (level 3, 1 per world) guild in order to train Russian Berdiche Axemen? If a CPU manages to get it first, I can't train those nasty shock troops at all. Unless I missed something in the recruiting tree.
- Charges are not consistent: sometimes I can do a fantastic charge and at other times, my units just walk over to the enemy and stab them. The circumstances were the same in both battles.
- Having perfect relationships with a faction after giving some money (went from good to excellent) and being attacked the very next turn is a bit annoying. It is a random "glitch", but I had it happen a couple of times and with different factions.
- Forcing an enemy to become your vasal is still a bit too hard to accomplish (Down to one city and after being beaten a couple of times in a row, they are willing to accept a ceasefire, but not to become my vasal. Maybe they're just stubborn)
- Dismounting knights should have been in the game. It probably won't get added in a patch, but I can dream, ja?
- Assassins are a bit underpowered and aren't worth the investment. It takes a long time to get them to a decent level and you can then lose them on a easy target. Random numbers, aye, but I have never gotten an assassin past 5 stars. And those inquisitors are nasty. Also, it is kinda annoying to lose experience because of one failed mission.
- Inquisitors are killing machines. Low piety characters get the axe REAL fast and having an Inquisitor near your gate is scary. Maybe this is a feature, but if it isn't, a bit toning down would be nice.
- In-accurate traits and triggers system. It's like being a "good farmer" and a "bad farmer" at the same time. I don't know the specific traits from the top of my head, but it would be nice to see traits cancel eachother out.
- Weird lag in sieges. Most have reported it happend because a lot of CPU units want to climb the same ladder. I had it happen when my men were doing the sieging and they were on the ground, withdrawing from the field.
There were a couple more, but my notes are a bloody mess.Now, these are just minor points to me. If CA doesn't fix them, no biggy for me. If they do fix them, the game gets a 10 from me and my assured devotion to CA for years to come!
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