View Poll Results: Marks out of 10 for M2TW

Voters
139. This poll is closed
  • 10

    10 7.19%
  • 9

    52 37.41%
  • 8

    41 29.50%
  • 7

    21 15.11%
  • 6

    6 4.32%
  • 5

    3 2.16%
  • 4

    3 2.16%
  • 3

    1 0.72%
  • 2

    0 0%
  • 1

    2 1.44%
Results 1 to 30 of 51

Thread: Rate the game: the initial verdict of Orgahs

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Prussian Musketeer Member Faenaris's Avatar
    Join Date
    Jan 2004
    Location
    Belgium.
    Posts
    348

    Default Re: Rate the game: the initial verdict of Orgahs

    I gave it an 8. There are some little issues to be dealt with, but on the whole, I'm loving it!

    EDIT:

    Examples of little issues:

    - In custom battles, when you buy two Venetian Heavy Infantry unit and you upgrade one of them, there is a reversal in the battle itself. My un-upgraded unit had "plate armour" while the other one appeared to have "heavy mail". I haven't noticed much difference between the two units, I'll go check it out once I boot M2TW again.

    - Why do you need a Mason HQ (level 3, 1 per world) guild in order to train Russian Berdiche Axemen? If a CPU manages to get it first, I can't train those nasty shock troops at all. Unless I missed something in the recruiting tree.

    - Charges are not consistent: sometimes I can do a fantastic charge and at other times, my units just walk over to the enemy and stab them. The circumstances were the same in both battles.

    - Having perfect relationships with a faction after giving some money (went from good to excellent) and being attacked the very next turn is a bit annoying. It is a random "glitch", but I had it happen a couple of times and with different factions.

    - Forcing an enemy to become your vasal is still a bit too hard to accomplish (Down to one city and after being beaten a couple of times in a row, they are willing to accept a ceasefire, but not to become my vasal. Maybe they're just stubborn)

    - Dismounting knights should have been in the game. It probably won't get added in a patch, but I can dream, ja?

    - Assassins are a bit underpowered and aren't worth the investment. It takes a long time to get them to a decent level and you can then lose them on a easy target. Random numbers, aye, but I have never gotten an assassin past 5 stars. And those inquisitors are nasty. Also, it is kinda annoying to lose experience because of one failed mission.

    - Inquisitors are killing machines. Low piety characters get the axe REAL fast and having an Inquisitor near your gate is scary. Maybe this is a feature, but if it isn't, a bit toning down would be nice.

    - In-accurate traits and triggers system. It's like being a "good farmer" and a "bad farmer" at the same time. I don't know the specific traits from the top of my head, but it would be nice to see traits cancel eachother out.

    - Weird lag in sieges. Most have reported it happend because a lot of CPU units want to climb the same ladder. I had it happen when my men were doing the sieging and they were on the ground, withdrawing from the field.

    There were a couple more, but my notes are a bloody mess. Now, these are just minor points to me. If CA doesn't fix them, no biggy for me. If they do fix them, the game gets a 10 from me and my assured devotion to CA for years to come!
    Last edited by Faenaris; 11-17-2006 at 17:48.
    Signature by Atterdag

    "Hunde, wollt ihr ewig leben?" ("Dogs, do you want to live forever?") - Frederick II of Prussia at the battle of Kolin when adressing his fleeing Prussian soldiers.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO