The game is not worth more than 6, some things really give the impression it has been
released in hurry just to meet the 2006 budget needs.

First of all, Agents:
- Inquisitors are too powerful and must not burn 2-3 kings a game. This is of no
historical truth and even, sometimes it makes to laugh.

- Merchants are useless; they lose always their activity after just 1 round as an AI merchant approaches them.

- Assassins kill ratio is too low on basic targets (approximately around 23%) really
low especially if compared to MTWVI chance to kill, if I correctly remember about 76%.

- Movements on strategic map are to be reviewed, a priest that blocks an army's path
sincerely is unbelievable (I may believe of a fascinating princess).

And then, many things in castle assaults may be fixed, such as attacking units coming up the walls when door is open or waiting there with defender units are far in the city core.

I completely agree that some games are published while just thinking of the first patch.

Greetings