View Poll Results: Marks out of 10 for M2TW

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139. This poll is closed
  • 10

    10 7.19%
  • 9

    52 37.41%
  • 8

    41 29.50%
  • 7

    21 15.11%
  • 6

    6 4.32%
  • 5

    3 2.16%
  • 4

    3 2.16%
  • 3

    1 0.72%
  • 2

    0 0%
  • 1

    2 1.44%
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Thread: Rate the game: the initial verdict of Orgahs

  1. #31
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    Gave it an 8 but I´ve never felt this ambiguous. Love the graphics, the battlefields and the cities are great! But this feels more like an extension of BI than something completely new. Battlewise I see no real improvement from RTW which is really dissapointing. They simply took the RTW engine and re-dressed it. Well, just have to wait for the next title and see if a real leap in the games development occurs.

  2. #32
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    Gave it 8 cos its miles better than RTW - would be a 9 if it wasnt for the bugs and minor missing features (which will hopefully all get fixed eventually) and would be an easy 10 if they'd included stuff like naval battles and MP campaigns.

  3. #33
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    9 due to only minor bugs (the worst we have is the passive AI, and that can be avoided manually). Best OOB TW game.


  4. #34
    Senior Member Senior Member econ21's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    Quote Originally Posted by TinCow
    ...minor bugs (the worst we have is the passive AI, and that can be avoided manually).
    What do you recommend doing to avoid the bug? Playing England, I am reluctant to foreswear shooting the AI to death as with the longbows that's kind of England's thing. But is there something short of that which can be done?

  5. #35

    Default Re: Rate the game: the initial verdict of Orgahs

    The game is not worth more than 6, some things really give the impression it has been
    released in hurry just to meet the 2006 budget needs.

    First of all, Agents:
    - Inquisitors are too powerful and must not burn 2-3 kings a game. This is of no
    historical truth and even, sometimes it makes to laugh.

    - Merchants are useless; they lose always their activity after just 1 round as an AI merchant approaches them.

    - Assassins kill ratio is too low on basic targets (approximately around 23%) really
    low especially if compared to MTWVI chance to kill, if I correctly remember about 76%.

    - Movements on strategic map are to be reviewed, a priest that blocks an army's path
    sincerely is unbelievable (I may believe of a fascinating princess).

    And then, many things in castle assaults may be fixed, such as attacking units coming up the walls when door is open or waiting there with defender units are far in the city core.

    I completely agree that some games are published while just thinking of the first patch.

    Greetings

  6. #36
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    At least a 9 so far. I'll vote after completeing a grand campaign. Work and family life are powerful distractions.
    "In war, then, let your great object be victory, not lengthy campaigns."

  7. #37
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    Kage is giving 9 out of 10.
    I have played the games from the release of STW and i think that M2TW has something that quite wasnt there specially in Bi, atmosphere. I love how the game looks like and little things like battlefield weather give a lot to the atmosphere. Last night in my HRE campaign i danced around an army of three reb units with my single generals unit on hilly terrain on complete fog. Charging out from the fog and vanishing in there again until they were all running to their mothers. Today i played a custom battle between HRE and Spanish with late units in thunderstorm. The artillery fire and arquebus barrages on advancing tercios was awesome with thunder and lighting above my rain soaken germans. The units look great and most of them realistic. The cities,castles and the battlefields are just plain beutifull. The AI is not as bad as it was in RTW/BI,but ofcourse its not up to against an human player unless it outnumbers me significantly. There are still many bugs and fine tuning but i hope some will be fixed on the patch. To be honest i bought the game in order to mod it,but now i have been playing the vanilla version with on big smile on my face. Im satisfied.
    Ja Mata Tosainu Sama.

  8. #38
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    I gave this puppy a 10.

    Is it perfect? No. Is it the best historical strategy game on the market, in any format? Absolutely. Is it a vast improvement over RTW in every regard? Absolutely.

    Were our complaints and requests taken seriously and addressed? Absolutely.

    Did CA turn away from fantasy and drop laughably stupid units like Egyptian chariots in Roman times and bare-breasted warrior witch women who shriek while their hair's on fire? Yes, Yes YES, thank the mighty gods of computer simulation, yes. Bull warriors and such nonsense have disappeared, an absolute triumph in the fight for plausible historical seriousness and not having your game spoiled by obvious, ludicrous fantasy elements.

    The tactical combat is not up to the realism and detail of such hard-core sims as Combat Operations, for instance, but it's far, far better than RTW. Movement and kill rates now make generalship in these battles mean something.

    Last night, I made a mistake in a battle and the AI quickly and appropriately punished me for it. That was refreshing. I'd left my general's unit alone, something I commonly did on RTW, and the enemy's crusader knights lunged for him. It was too massive an assault to be random. I had to fight hard and won the battle, but lost my general. I also had time, though not much, to do something.

    This game is head and shoulders above RTW, it's only competitor at this level of history-based gameplay.
    Last edited by Doug-Thompson; 11-21-2006 at 17:18.
    "In war, then, let your great object be victory, not lengthy campaigns."

  9. #39

    Default Re: Rate the game: the initial verdict of Orgahs

    I'm not allowed to vote in this due to my lowly forum status - but I have been playing Total War since Shogun was released and I rate it as a 9.

    Sure there are some gameplay issues that could be improved, but the amount of enjoyment I've had out of the game in the first week and a half makes it worth a 9 even when there is room for improvement.

    I did prefer the old style campaign map (the one in M:TW) as I felt it had a better atmosphere and the slightly gamey presentation of the new one doesn't really fit with the gritty attempt at realism in the battles themselves. But it's not an enjoyment wrecker, just a matter of preference.

    Got my money's worth already - what more can I ask for (well, ok a patch or two would be nice).

  10. #40
    Swarthylicious Member Spino's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    In its current state I give MTW2 a 7.5 out of 10 which, by my standards, is very good.

    Pros:

    - Immersion - MTW2 scores huge on the immersion scale. The ambience/immersion factor that was sorely missing from RTW is back with a vengeance. Absolutely love the plethora of audio cues and the long overdue reintroduction of video cutscenes to the TW series.

    - Tactical AI - After playing a number of custom battles where missile troops were minimized or equalized in order to prevent the passive AI bug from ruining the experience it is painfully obvious that the tactical AI has been drastically improved over previous TW titles. I was extremely pleased that I had to throw the bad habits I developed from RTW:BI's battles out the window. I was astounded to see the AI handle its cavalry and missile units so effectively! I really can't wait for the upcoming patch to fix the passive AI bug.

    - Strategic AI - Still needs work but overall it is much more sensible than RTW:BI. Greater consolidation of AI armies on the campaign map and I haven't spotted those pitifully understrength family member led armies roaming the countryside. Now unless I'm suffering from delusions the AI seems to be more effective at utilizing strategic chokepoints and other defensive terrain to its advantage. More often than not I have noticed hostile/neutral AI armies backing out of range when my superior strength armies were in the area. Noticed a French army opt to sit on a bridgehead near a Portuguese citadel for several turns rather than risk combat with a nearby Portuguese army that would have certainly defeated it in open terrain (yes, France and Portugal were at war at the time).

    - Missions - Excellent implementation and I love the fact that you can get missions from a variety of organizations. I also love the variety of awards. Far superior to the Senate mission system in RTW.

    - Popely Potpourri - Love the Pope, College of Cardinals, Crusades and all the religious & political intrigue that goes along with it. Really well done.

    - Sensible AI generals - No more suicidal general charges! Hurray!

    - System Performance - Even on my creaky Athlon XP 2400+/Radeon 9800 Pro/1gig RAM/120gig 7200rpm HD system MTW2 runs surprisingly well. Sure I had to turn stuff down but not nearly as much as I thought I would (the demo ran like frozen crap compared to the release version).

    Cons:

    - Passive AI bug - I am currently playing a campaign as the English and thanks to this bug I've won numerous battles and sieges where I should have had a much more difficult time. Unfortunately thanks to this bug I no longer have the motivation to continue my English campaign until the patch comes out.

    - Strategic AI silliness - The strategic AI is far superior to that in RTW:BI but it's still a bit dodgy. I still see the AI sending understrength armies to besiege my cities loaded with superior numbers of troops. On the other hand I haven't seen a single AI army dumb enough to take on an overwhelmingly superior army in open combat... WTF? What's worse is the barbarian horde AI seems to be totally fudged because since the Mongols have appeared they've done jack squat. My memory is a bit hazy right now but I don't think the Mongols have managed to take a single province in the 30-40 turns since they appeared.

    - Peasants - The old AI Peasant spamming from MTW is back! Not nearly as bad as it once was but it's still disappointing to see the AI blow cash on these units when it could be purchasing more useful units instead.

    - Piety - The appalling low Piety levels (and lack of improvement in Piety) for family members, even those in cities with advanced religious buildings and Theologian Guilds, leads me to believe the Traits system is a bit broken. If it were working properly people wouldn't be so angry over the Inquisitor issue.

    - View Settlement Option - This option is curiously absent from MTW2. Considering how much effort was put into MTW2's graphics I really want this option back. I really want to see some of my larger cities and castles in all their 3D glory.

    - Muslim 'dullards' - The Moors and Egypt seem to get the short end of the stick in terms of being 'fleshed out'. The Moors with their bland unit roster seem to suffer the most. I think the Almohad faction from MTW was more interesting than the Moors in MTW2.

    The great thing about MTW2 is aside from the nasty Passive AI bug it is extremely solid. Comparatively speaking RTW was in virtual shambles when it was released. Should the upcoming patch effectively address the passive AI bug as well as other obvious issues I will gladly bump my score up to an 8.5 or possibly 9.

    MTW2 is shaping up to be the best TW title in the series. One thing for sure is that MTW2 has set the bar awfully high for the next TW title.
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  11. #41
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    I'd love to give it a 10 - it has sooo much promise. A few balance issues like uncontrolable inquisitors and the Ai still not being entirely sensible on the campaign and the horrendous, embarrasingly poor (as in, the worst ever in a TW series) unit cohesion (!) mean it gets an 8 from me
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  12. #42

    Default Re: Rate the game: the initial verdict of Orgahs

    8.

    Sounds like everyone agrees more or less the pros and cons so far, so I won't get into that.

    As far as the effectiveness of AI, the tactics the human player uses often exposes how good/bad the AI is. If your tactics present the AI with an opportunity, it can do some pretty good things. An example from one of my friend's battle: open field in middle, flanked by a U-shaped forest on the border, he sets up battle line in open field, with cav on flanks like normal. AI sends main line to engage center, while sending some spear units through the U-shaped forest, they pop out of woods and wipe out cav while player is occupied with the frontal attack. As a result, AI ended up with 3 or 4 units behind the main battle line, and lots of casualties ensued .

  13. #43
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    I originally voted 7, but now that I've played it over, I wish I had voted 5. It's just a lackluster RTW with horrendous video requirements. Sorry, I'll stick to RTW if I wanted to play RTW.

  14. #44

    Default Re: Rate the game: the initial verdict of Orgahs

    I voted 8/10. It's another TW game and much like the previous TW games it's got depth and re-playability so no worry about the bang for buck angle from my perspective. That's always worth at least a baseline 5/10 rate. The baseline includes the graphics, general game concept.

    I like the new angle on working to take and hold the Pope spot to make life easier. That's a +1/10.

    Adding in traders and "trade war" aspects is another +1/10.

    The new recruiting system is something I'm still getting used to. I'm the kind of player that habitually keeps as many stacks of soldiers on hand as I can afford, just in case. This new recruit system means I can start working on weaning myself off that and I'm enjoying that so far. +1/10

    The bugs and glitches are to be expected. Games are getting so complex that the idea of a bug free release is gone the way of the dodo but I have faith and confidence that the CA folk will address and fix them and what they dont find and fix, the game community will so +/-0 on that.

    The AI and sea battles I've lumped into a -1/10. Those were design decisions so I feel it fair to give em a neg tic on that. It may well be a decision that added many new players to their buyer base at the expense of some of the more hard core players and sometimes those decisions just have to be made. It aint a game killer for me, since I'm no where near a hard core so I only hit em for one point on that.

    The unit roster is a bit sparse and there seems to be a few of the nearly same units (weapon, stats, special abilities on the early level English spears, for example) with different names and slightly different looking unit cards. That would be a hit for another point off the top but the mod community will fix that so it's a point that can be picked up later.

    So my end score is 8/10 with a possible 9/10 later. The one lost point is due to AI and sea battle design decisions.

  15. #45
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    Well what can I say :) 8/10 I`m very impressed with M2 bar a few little things which after looking through the buglist on here most of them seem to be covered already and will hopefully be addressed in the first patch :)

    Im playing my first campaign as the English on VH/VH and I`m addicted(Its very annoying for my girlfriend) For a while I thought I was going to be defeated, something that never happened to me on RTW vanilla. Anyways Ive pulled through the hard times and I`m racing to get the 30 more provinces I need before the time is up.

    My biggest gripe with the game is the 200 or so turns to complete it. Is there any way to change this? as I do constantly feel like I`m racing against the clock rather than sitting back and watching my empire slowly grow untill it covers the face of the Earth.
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  16. #46
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    In my opinion game developers are being forced by publishers to use the "Community" are part of the QA process.

    Bad idea!!

    The game gets a solid 7, and with the free QA processing from us, will raise it up to 8 or 8.5 depending on how good our work is and how good CA can impliment the patches.

    Everyone should take heed of Whackers comments. This could come back to bite "US" in the rear.

    Sadly this is CA's "best out of the box" version to date, barring STW.

    You know how the misbehaving pupil in class acts up for months.

    Then the pupil suddenly behaves and has praise heaped on them by the teacher while you sit around doing the right thing and are lost in the crowd.

    THAT is what everyone needs to make sure doesn't happen.

    CA has done a great job. They have obviously handled their Publisher better and have learnt a great deal since the activision days.

    But, be wary of blowing sunshine too far up too many places. Don't play down to the level of the competition. Keep your standards high, demand them of yourselves AND others!!

    Good job CA.

    The future looks better after the near "Titanic" sinking Rome produced. M2TW was a critical "next step" and you sank the 10 foot putt. I'm looking forward to the 18 footer already
    Last edited by AussieGiant; 11-22-2006 at 07:44.

  17. #47
    Cynic Senior Member sapi's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    It's a good game and only the die-hard fans think it's 'bad'. In all seriousness i suggest they return to playing hl, cs and pong ;)
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  18. #48
    Sovereign of Soy Member Lehesu's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

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  19. #49
    Member Member Yun Dog's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    I dont give 10s...ever

    so its 9.5 from me

    For all the guys that have tirelessly explored all rpoblems they can find in the game... you have my pity

    your denying yourselves that woderful honeymoon period when you first get a game and its sooooo cool... particularly this game... which is beautiful

    any issues (which I am happily yet to discover and have no intention of reading posts/threads exposing them) I them regard as minor - as long as I can play the game and enjoy it

    for those concerned about the state of the game releases and bugs - feel fortunate you didnt buy Ceasar iv - goto to be the worst game release EVER
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    its pevergeren.

  20. #50

    Default Re: Rate the game: the initial verdict of Orgahs

    I give it an 7.5 now, but after they patch a few little problems I would give it a 9 :)

  21. #51
    Senior Member Senior Member econ21's Avatar
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    Default Re: Rate the game: the initial verdict of Orgahs

    OK, poll closed - I added in the votes of the junior members who expressed a rating (interestingly, they were less enamoured than the members).

    Overall, it seems a favourable rating from Orgahs - mainly 9s and 8s, and by my standard an 8 is still a good game.

    It will be interesting to see how it stands up over a longer period. I am hoping the patch(es) will make it even more highly rated.

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