Personally I don't see it as important what happened in history, no one knows that much, one persons fact is anothers fiction. The nobility that fought on horseback wanted all the glory, whether they actually gained it or not, so it was recorded that way.
In the game one stationary specialised anti cavalry unit (that doesn't fair that well against infantry) should not be wiped out by one head on charge from one heavy cavalry unit. Otherwise there isn't much point taking anything apart from cavalry and I'd rather have a more interesting game.
The other issues that I think are important were as Paolai mentioned:
Pikes are too strong vs Swords.
Not quite as major, but why should so cheap units beat so expensive infantry so easily head on? Yes I know how to beat them and phalanxes in RTW, but I never felt them that ideal either...
Musks are too strong.
Simple one that most people agree with.
Archers are too weak.
I assume Paolai means the same as me; I'm not referring to crossbows that are quite effective, but the standard non armour piercing units. At the moment, there isn't an advantage to taking them over crossbows given a choice. Archers fire a little quicker than crossbows, but do lower damage and have no armour piercing so they're so much weaker against armour, so all that happens is they run out of ammo after not killing much, even through shooting in the back. I think their attack should be boosted by a couple of points, so the basic damage is the same as an equivalent crossbow (who of course will still have armour piercing, so will get big bonuses against armour). After all why would an arrow hurt an unarmoured unit any less than a crossbow? I think this should give standard archers a slight advantage over crossbows in a shootout with their slightly faster rate of fire, so it's not such a simple choice which one to get. Also it would help to kill horse archers a bit quicker, so make cantabrian a bit more of a necessity.
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