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Thread: MTW2 MP balance issues

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  1. #1

    Default Re: MTW2 MP balance issues

    I usualy play 10k matches and I almost don't use any upgreads on this florin level.

    Regarding era's it seems to me that hight (we could add early too) era is the only one more or less nicely balanced. This are first impressions so far.
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  2. #2

    Default Re: MTW2 MP balance issues

    i've noticed archers/xbows outrunning my heavy cav. even if they're heavy they should still get caught by cav. could be operator error, but i usually can catch a unit of arrows even with gothic knights or camels in vi...

  3. #3
    the goldfish Senior Member tootee's Avatar
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    Default Re: MTW2 MP balance issues

    Quote Originally Posted by t1master
    i've noticed archers/xbows outrunning my heavy cav. even if they're heavy they should still get caught by cav. could be operator error, but i usually can catch a unit of arrows even with gothic knights or camels in vi...
    have not had m2tw yet, but logically no foot should be able to out-run a horse? even if a horse is tired..
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  4. #4

    Default Re: MTW2 MP balance issues

    Speeds have been changed yet I still see men on foot managing to out run cav

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  5. #5

    Default Re: MTW2 MP balance issues

    well technically a dude with no armour on at all might be able to outrun a tired horse that is wearing metal plates and has a 1-ton knight in inch thick plate on his back
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  6. #6
    the goldfish Senior Member tootee's Avatar
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    Default Re: MTW2 MP balance issues

    Quote Originally Posted by ][GERUDO][Mojoman
    well technically a dude with no armour on at all might be able to outrun a tired horse that is wearing metal plates and has a 1-ton knight in inch thick plate on his back
    have never seen a real horse in person (except at the race-course), but was just wondering, were horses used for heavy cav usually had better stamina rather than speed? I wonder if a horse will just walk when it is tired even if the rider forces it to run? i mean.. horses aint that smart right

    I believe normal men will get really tired relatively quickly (like sprinting 400m) when running away from a horseman, and out in the open probably will be just sitting duck?
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  7. #7

    Default Re: MTW2 MP balance issues

    Unit size normal is perfectly fine with me... lag issues are a patch concern i believe.

    Archers is a tough one cow, these pavise crossbowmen arent what the stats suggest... Anyways, dnt half the units in this game have AP ability? it was something that was seen as unique and important in BI... here its just normal.

    Musketeers are the most rediculous thing i have seen in tw since the elephant artill... should i stop now? :D How can a unit with such range and power be seen as valid considering the timelines we are playing in. A unit of British redcoats would be happy to be that accurate over such a long range, it just boggles the mind... so yes monarch thats a must! to be adjusted.

    Aonar i agree with u on high era being best. Early era is pretty standard across western europe as most factions have replica unit lists. It also appears that such giants as the turks/egyptions/moors are very weak at this level. In late the balance again goes bad as musketeers come into play which ive already stressed i hate... High is good because u can consider every faction as being strong. Western nations have their knights and crossbows, eastern factions have the powerful archers, heavy infantry to match the west etc. Everything at that era from what i can see can be good...

    Most horses for medieval heavy cavalry would have been bred for size i wouldve imagined... no mongol ponys gonna take on such a challenge and manage to catch a skirmisher unit.

    In response to cheetahs post on "weak spearman", i think the balance is perfectly fine... in the charge spearman cannot withstand knights but when bogged down and surrounded cavalry fall like flies which i think is accurate. Pikes only do better because they have the ground to absorb the force of a horse whilst a man cannot do so on his own...
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  8. #8

    Default Re: MTW2 MP balance issues

    Quote Originally Posted by ][GERUDO][Mojoman
    well technically a dude with no armour on at all might be able to outrun a tired horse that is wearing metal plates and has a 1-ton knight in inch thick plate on his back
    Mounted knights NEVER wore "inch thick iron plate" to begin with.
    You're talking about something that would weight probably HUNDREDS of pounds!
    From what I've seen of historical issues they were mostly mounted on "clydesdale type" horses (european) and no, a bowman on foot is not going to outrun that animal no matter what.

  9. #9

    Default Re: MTW2 MP balance issues

    The cav/inf speed ratios should have been adjusted for more differential when the skeletons were redone for M2TW. They will never be adjusted now because of the amount of work involved. In the old engine, the walk, run and charge speed of every unit type is individually adjustable in the unit stat file making it possible to fine tune the dynamic balance of the units.
    Last edited by Puzz3D; 11-22-2006 at 16:32.

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