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  1. #1

    Default Re: MTW2 MP balance issues

    Quote Originally Posted by Paolai
    The cav charge is so strong that you can kill about 3/4 of a unit spear just charging without loosing 1 cav and this is imho ridicule. The cav charge is so strong to seems bugged.



    Righ ok, then I assume that you are agree with me: spears are a joke. To counter cavs charge you need another cav charge. And is it good for you? This means that on high era we will have again 10 cavs vs 10 cavs. Good
    No m8, you have spears to counter cavs, swords to counter spears and cavs to counter swords. This is what I mean for balance, I wonder what does it means for you: Cavs to counter swords, cavs to counter spears, cavs to counter cavs, very good isnt it?


    And is it difficult? You charge only when you have a clear path, and at least for me it is not so difficult. In some weeks you will see more and more 12 cavs army, beleive me.

    No, the charge is ONE of the cavs weapon and absolutely not the ONLY! Thier job is to attack on flanks and on the back. Do you really use the cavs only to charge??? Are u sure? Are you serious?
    Well yeh admitabbly i havent actually played m2tw but ive played the demo and ive played mods that are like it (I never play vanilla RTW) but I think half the problem with lots of guys getting wiped out is about unit sizes. From the looks of the demo low detail on m2tw is medium in RTW and so long as you have shaders off it works reasonably well. So i dont see the lag concern. At least i could probably play huge 2vs2 or large 3vs3. Also whats wrong with using cavlry to counter cavlry? I think you guys are thinking too hard.
    You have Enemy Cavlry-Allied cavlry-allied infantry


    --------------EC




    -------------AIAI
    --------------AC
    THEN


    -------------EC

    ---------AI------AI

    -------------AC
    Now the enemy is pretty screwed. If they charge your infantry then they will get charged by the cavlry and or get sorrounded and if they go for the cavlry then theyre gonna get sorrounded.
    Although i heard that unit speeds in m2tw are too slow but then thats what mods are for! Perhaps MP will just need a good mod to be balanced.
    If you wanna see some other good medieval battles check out crusades mod for BI.
    Btw the above tactic is pretty much what the romans did against elephants (except they didnt have cavlry to counter elephants).


    And if you hate cavlry so much play forest maps. They cant charge at what they cant see.
    Last edited by Darkarbiter; 11-24-2006 at 11:46.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
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  2. #2
    Member Member Paolai's Avatar
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    Default Re: MTW2 MP balance issues

    I do no hate cavs, but in MTW2 their charge is too strong (overpowered) thats all.

    Spears are too weak.
    Pikes are good for their job (vs cavs) but just 2 factions have them in early/high era= these eras are not balanced.
    (but) Pikes are too strong vs Swords.
    Musks are too strong.
    Archers are too weak.


    I mean, what Palamedes has tested? Why (if) he needed help he didnt asked for it?

  3. #3

    Default Re: MTW2 MP balance issues

    It'd be nice if CA ran open MP beta tests like several other developers do, the MP community may not be large but there are enough dedicated players to make it worthwhile imo.

    I would definitely agree with Paolai's list of balance problems. The game itself isn't that far away from being very good online if these are addressed (reasonably quickly).

  4. #4

    Default Re: MTW2 MP balance issues

    Quote Originally Posted by Paolai
    I do no hate cavs, but in MTW2 their charge is too strong (overpowered) thats all.

    Spears are too weak.
    Pikes are good for their job (vs cavs) but just 2 factions have them in early/high era= these eras are not balanced.
    (but) Pikes are too strong vs Swords.
    Musks are too strong.
    Archers are too weak.


    I mean, what Palamedes has tested? Why (if) he needed help he didnt asked for it?
    The swiss mainly used pikes and halbedeirs (the pike formations being similar to the macedonian ones) both were effective vs horses (pikes more so I think) but pikes also werent as effective vs sheilded infantry. As shown by the spanish infantry this was not invincible as it could be beaten by decent sheilded infantry. Therefore pikes shouldnt beat decent sheilded infantry (my knowledge based on the medieval art of war short ed.).

    Apart from all else. Half of the swisses fame was gained by their good morale and excellent tactics and their fast movement speed and organisation. So they should (at least pikemen) get fast walk speed and high stamina rather then all around 1337ness vs infantry. Halbedeirs are another matter though.
    Last edited by Darkarbiter; 11-24-2006 at 13:48.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
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  5. #5
    Member Member KrooK's Avatar
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    Default Re: MTW2 MP balance issues

    Guys remember that we are talking about Medieval times. High is era when knight charges decided about battles. It has been stopped in late, mostly due to english longbowmen, swiss infantry and czech tabor.
    But what is really annoying into mtw 2 is that husaria does not have bonus vs phalanx and armour piercing bonus :) Into reality they had.
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  6. #6

    Default Re: MTW2 MP balance issues

    yesterday i try an all cav army in a 2vs2, but the host put 15k each. I had 8 heavy cav and 12 lighter cav(hobilars x 6). Our two opponent had a balanced army, were moving grouped. It was a quite easy victory. Charge after charge i have breack the ennemies. Sure it wasnt 10k, but it give a hint.

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