Results 1 to 30 of 96

Thread: MTW2 MP balance issues

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: MTW2 MP balance issues

    I think still it's too soon to ask for balancing. A week or two is not enough time to stablish if muskets are too strong (and in which circumstances are too strong), of if pikes are far better than swords and swords need a boost vs pikes.

    First of all, we should try to understand how game mechanics works. I have the suspect that something in charges is broken, but I'm not sure. At the moment good charges are powerful, not only for cavs but also for infantry, which can make 20 kills charging (medium size). Stats are not an useful guide to know which unit is better than others. We still don't know anything about the hidden stats that makes a JHI defeats varangian guards, having worse at/def stats. I don't know how powerful is armor piercing, or if it's worth to get units with armor piercing Vs armoured units or not; still I can't find why spears are better vs cavalry than swords, because my feeling is that they perform in the same way...There's a lot of stuff to test, and I don't dare to advice what needs to be changed yet.

    Regards.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  2. #2
    the goldfish Senior Member tootee's Avatar
    Join Date
    May 2001
    Location
    Singapore
    Posts
    1,987

    Default Re: MTW2 MP balance issues

    Quote Originally Posted by CeltiberoMordred
    I think still it's too soon to ask for balancing. A week or two is not enough time to stablish if muskets are too strong (and in which circumstances are too strong), of if pikes are far better than swords and swords need a boost vs pikes.

    First of all, we should try to understand how game mechanics works. I have the suspect that something in charges is broken, but I'm not sure. At the moment good charges are powerful, not only for cavs but also for infantry, which can make 20 kills charging (medium size). Stats are not an useful guide to know which unit is better than others. We still don't know anything about the hidden stats that makes a JHI defeats varangian guards, having worse at/def stats. I don't know how powerful is armor piercing, or if it's worth to get units with armor piercing Vs armoured units or not; still I can't find why spears are better vs cavalry than swords, because my feeling is that they perform in the same way...There's a lot of stuff to test, and I don't dare to advice what needs to be changed yet.

    Regards.
    Agree totally

    Fixed all the bugs and lag issue in the first patch. Make 4v4 playable is utmost important. But is CA willing to support the community with multiple patches like STW? or just a one patch thingy?

    tootee the goldfish,
    loyal roach of Clan S.G.

  3. #3
    Member Member Kalle's Avatar
    Join Date
    Feb 2003
    Location
    Sweden
    Posts
    389

    Default Re: MTW2 MP balance issues

    Originally Posted by CeltiberoMordred
    I think still it's too soon to ask for balancing. A week or two is not enough time to stablish if muskets are too strong (and in which circumstances are too strong), of if pikes are far better than swords and swords need a boost vs pikes.
    Also agrees totally!

    Perfect unitbalance for all units in this game is not what will ultimatly determine if it is a multiplayer hit or not. MTW was not prefectly balanced in many veterans opinion and still it hit the spot! There are other factors that should be looked into with at least as much effort as unit balance.

    For instance I just started playing a little Mark of Chaos and its remarkable how they seem to be able to get the units very clear and nice from far away which seem very hard for totalwardevelopers. In short better overview is wanted.

    Logfiles and replays, anyone have checked if these things makes sence?

    Do the controls give that perfect feel as at least I felt I had in original MTW, so far my opionion is no. Handling groups is more clumpsy and im not sure the units and groups do exactly what I tell them and when I tell em. For instance if I have a group of archers and give them a groupcommand to aim for a new target will they all obey?? I think I have seen that they dont, correct me if wrong. It seem better then RTW (delay gone??) but not apar with MTW.

    Morale is not presented in numbers along with other stats?

    Exact unitbalance (whatever it means) is imo secondary to exact many other things.

    Are we happy with all other things?

    Of course I agree unitbalance should be discussed but it gotta be impossible to have tried everything allready and tried enough many times to know for sure what should be done.

    Kalle
    Last edited by Kalle; 11-26-2006 at 00:42.
    Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO