GUILDS
First, this is not my own research. This is taken from the key that came from the game (not sure if its only limited edition or not), and the reason I post this is because some people dont seem to know what some guilds do, how many of them are.
Second, I dont know what requires to get these, what triggers them to go up to a higher level, and what these higher levels can do for you besides the improvement+1. From what I have noticed is that crusader guilds (Teutonic, Templar, Santiago, and St. Johns) start coming when you participate in crusades.
**Guild name**
**Guild description**
**Guild levels**
Alchemists Guild
Improves gunpowder unit recruitment.
Alchemists Guild
Master Alchemists Guild
Alchemists Guild Headquarters
Assassins Guild
Improves Assassin recruitment and public order.
Assassins Guild
Master Assassins Guild (Offers recruitment for a limited number of factions)
Assassins Guild Headquarters(Offers recruitment for a limited number of factions)
Hashashin's Guild
Improves Assassin recruitment and public order.
Hashashin's Guild
Master Hashashin's Guild
Hashashin's Guild Headquarters
Masons Guild
Reduce construction costs and improves public order.
Masons Guild
Master Masons Guild
Mason Guild Headquarters
Merchants Guild
Improves Merchant recruitment and trade income.
Merchants Guild
Master Merchants Guild
Merchants Guild Headquarters
Theologians Guild
Improves Priest recruitment.
Theologians Guild
Master Theologians Guild
Theologians Guild Headquarters
Thieves Guild
Improves Spy recruitment.
Thieves Guild
Master Thieves Guild
Thieves Guild Headquarters
Explorers Guild
Improves trade and movement.
Explorers Guild
Master Explorers Guild
Explorers Guild Headquarters
Swordsmiths Guild
Upgrades melee weapons.
Swordsmith Guild
Master Swordsmith Guild
Swordsmith Guild Headquarters
Horse Breeders Guild
Improves cavalry unit recruitment
Horse Breeders Guild
Master Horse Breeders Guild
Horse Breeders Guild Headquarters
Knights Templar
Recruits Templar Knight units.
Templars Minor Chapter House
Templars Major Chapter House
Templars Headquarters
Hospitaller Knights
Recruits Hospitaller Knight units
St. Johns Minor Chapter House
St. Johns Major Chapter House
St. Johns Headquarters
Teutonic Knights
Recruits Teutonic Knight units.
Teutonic Knights Minor Chapter House
Teutonic Knights Major Chapter House
Teutonic Knights Headquarters
Knights of Santiago
Recruits Knights of Santiago units.
Knights of Santiago Minor Chapter House
Knights of Santiago Major Chapter House
Knights of Santiago Headquarters
Woodsmens Guild
Improves missile unit recruitment.
Woodsmens Guild
Master Woodsmens Guild
Woodsmens Guild Headquarters
I'm sure much of this is common knowledge, but this is the number of Guilds and exactly what they do.
Some of these Guilds, like the Assassins or Thieves, are open to all factions. Others though, like Templar or Theologians, are exclusive to certain factions.
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