I can confirm that such huge spacing happens everywhere. It's simply that it seems that, to fight the "blob" of RTW, they made it so that fighting men need a large space aroung them.Originally Posted by Dutch_guy
Sure, no more "blob" due to this spacing, but no more mélée, which is quite ridiculous.
How does it detract from the gameplay or the game ?
Hu, well...
No mélée ?
In a medieval setting ?
Seeing basically 5-10 duels while it's supposed to be two formations of hundred of men crashing one into another ?
How can I immerse myself into an epic battle if there is such ridiculous spacing between my men (spearmen with a 5 m spaced formation ? Please !)
No, it's not realist. Formation of units have staying power partly because of the press and mass of men. Sure, you don't necessarily need the macedonian phalanx, with being men being shoulder-to-shoulder to maximize the "hedgehog effect" of the pike. But even the sword-wielding roman legion, with an admitedly "spaced" formation to allow men to fall back between the lines, weren't having such huge gap between them.And as mentioned in your other thread, maybe this is the realistic approach ? I wouldn't know, and I don't know if it's for the best. But it doesn't ruin the battle for me, or for that matter the game, when I see this happen.
A formation so loose means that any tighter unit can simply trample them and push them off their way. It's not even a "loose" formation, damnit, it's a LACK of formation, they simply advance one by one in the direction of the duel and take their place each in turn. How this can be realist in any way when it comes to UNIT formations, movement and fighting ?
Not only that, but the charges are much less powerful too, barely pushing men one step or two. I don't think that a cavalry charge should be absorbed so easily, and I don't think it's realistic for a horseman to have so little kinetic energy...The initial charge is a bit less..hectic...than in Rome. But I think that's because you see less legionaries perform a jumping attack on an enemy. In M2 the units charge, and try to perform their killing moves. Which seems a lot less frantic then it happened in Rome.
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