Let's talk about the camp map balance. What factions are always the rulers/crushed too easly/lack of money ressources ect... in your games how can they be balanced to make the game even better, I can't play every faction at time, nobody can but gatthered experience may reveal some issues that can be adressed to CA or changed via mods.
Here are the my toughts so far after 5 days of playing : I've played Danemark, Russia, Egypt and a little bit Milan and France.
- Mongols have too strong army with lots of silver chevrons, they took half eastern europe in my game even constaniople without encountering any good resistance I know they sould be strong but it's a bit overexagerated.
- Conquering holy lands (Jerusalem ect...) is too easy for europeans this weakness sould come from : Musulism factions are to weak to conquer fast the aera to organise a solid resistance, the good things would be to give a part of rebel cities to egypt since the beginning of the game or up the rebels that gard the city.
- Russians need some boost regarding economy and territory, giving them one more city from start could be a good thing.
- Italian cities such as Milan gets an horribly high amount of money compared to others such as the germans or france that have more cities.
Those are more for mods :
- Scandinavia is too small and not well represented expending a bit the map to the north with few province could help the danish expend and become a bit stronger it'll be better for russians too.
- Rebels settlement sould have more/better troops to defend themselve it will limit some AI expansion and increase difficulty in some case also the faction need more money.
- Having more developed cities for all factions at start may improve the AI choice of troops and having nice battles at the start of the game than spearmen + archers fights.
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