I don't know if this is true, but the impression which this board radiates is that people are disapointed with M2 TW, while IMO the game surpasses every one of its three prequells in three major categories A.I. - Balance - Atmosphere, not to mention graphics, although I think that the later are underestimated. IMO the difference between M2 graphics and RTW is almost that of RTW and MTW.
A.I. : Now V.H. battles have a superior A.I. over the H and M settings not a stat boost for the opposiotion. For many players this "unlocks" the higher difficulty settings. I am 90 turns with my M/VH HRE campaign with 71 battles won and 34 lost, only 4-5 of them being naval or automaticaly resolved defeats. In RTW in aproximatly 100 battles I would have 10-12 losses most of them naval...
In RTW when I encountered a battle with 1/2 odds against me I was frustrated that I was forced to play it as automaticly resolving it would be a lost battle while playing it would be a victory and a lost of time. In M2 now a 1/2 or 2/3 odds means that I will take the battle if I try hard.
The A.I. seems not too smart but certainly not stupid. Elementary tactics and counter tactics are taking place and thats a big improvement from the mob-oriented dumkopf generals of RTW. There is something else that makes battles harder in M2. Quality is more important than tactics. In V.H. moral drops harder, the kill rate is lower and units get routed much more harder (bothways). So When the human player flanks an enemy unit it tends to hold long enough for the computer to react. So a unit of Dismounted Feudal Knights will take many losses from a rear attack from Militia, but they will hold and posibly win, when in Rome a Heavy Hoplite unit would immidietly rout from a rear charge of peasants.
In general the feeling of the computer opponent in M2 TW is that it is atop of that in MTW where the player had some losses but only when tragicaly outnumbered (there the A.I. used quantity).
Where the AI was the major issue of RTW balance was in MTW. I can remember every one campaign of mine to ending up with the whoooole map divided in two : mine empire and the Almohads or the French.
Now this is not the case. The feel of the map is more historical and you must straggle to cap[ture and most importantly keep provinces.
The only problem that still haunts and I am afraid that it will eternaly haunt th TW series is diplomacy. A so complicated game so well done, cannot manipulate what more simplier games did. Diplomacy still seems ... pointless.
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