
Originally Posted by
Kobal2fr
A movie wouldn't cut it.
Nevermind the space issue (and that's asking a lot. Raw movie data is *huge*. 20 mins of unencoded video would probably take up something like 5-8 Gigs. Yes, that much). Think about it : why do you watch replays in the first place ? I do because I want to see the battle from, say, the ennemy point of view. Or from really up close to bask in pure high poly goodness. Or to watch more closely a part of the battle I didn't pay enough attention when fighting the actual thing (what the *other* flank was doing, where those horse archers had been running away to etc...). Can't do that with just a movie of what you already saw and did.
No, storing minimal data and letting the game engine sort it out for itself is the only way. The idea of saving the random seed is interesting, but I wonder how feasible it is - after all, there is a *lot* of die rolling involved in even a single unit to unit melee...
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