Many thanks for advices Britannicvs Maximvs .

Our ideas does not involve modding. It's just normal using of Civ4 editors at full option and full skills of editor's Civ4. So , we will have some steps:

Step1 : Building a Map , with high detailed geographic position, i hope to hit a more detalied than original campaign map from RTW. This will have impact on our on line game.

*more strategic option for armies.

*more roads , more cities, more woods, more mountains, more option to have ambush stands.

*more trade option

*more space for rpg stories. I mention here, strategic map will contain historic characters, like "persian spies", "julius caesar", "faction leaders", "spartacus", etc. If RPG part of campaign will be compile, we can add this character units easy.




Step2. Building based on the map, of the scenario it self. This mean it will give "life" to the map. City will be added, population will be calculated as historical aproximation{some research is need it for this}, units and armies will be added for a clear and safe start. Each faction , depending on starting year, will have only capital , or some cities under command.

Economical sistem will have to work, trade, armies costs calculated, food supplies for each units, labor force for each faction/civilization.

After Step1 and Step2 are finnished, our campaign has his main based. We will need only strict rules of engage and players to run the on line campaign, and we make history.


The Editor of Civ4 , will be our "factory" to build the strategic map. A team is need it to start the construction of this STR map. The STR_MAP will be use for strategic moves of units, and will have generic name :Strategic TW map.

Advantages:

Civ4 engine is 3D and has option to view the entire map from close view, or from Satelite view, just like we would use Google Earth engine. This is important for terrain strategy and local tactics in preparation of a battle.

City and units can be seen from above. We will post some pictures to strength our words and to give good examples.

We must tell here, that if our team will succed doing at least 1 map, and prove that is worth to run on line campaigns on it, we hope to extend it to the Medieval Total War 2 Game. It will be same steps, same factory, same ideas - but players will have a true on line campaign, where strategic leaders will struggle to win wars, to add their war philosophies and where, tactical leaders {generals/team players} will figth in terrain doing their best to win their momentum battle, leading siege or defending their castle, knowing that , there are battles who if they will loose it, his faction/team/empire, will loose strategic initative {just think of Turks vs Byzantines armies struggle in Minor Asia for strategic domination, Byzantines trying to prepare the Crusades waves, trying to convince the European factions to add their suport, and the Selucides turks , hoping that will advance and will give fear to those arrogant europeans }


All of what i mention up-wards - is not about only the RTM , is about the entire TW serios, and i look forward for MTW2 engine , to develop the on line maps/scenarios, to make it work in balance and historical sense, and to see players that are "role in " for the Crusades.



we will organise our ideas , into a more Chapter document. And as i told , i stay 10-16 h on line , so anyone can take my messager and contact me for discussion.


regards