I usually find thatif I use the same strategy with two different factions with two different units (i.e. Romans and Greeks), I get slaughtered. This only just when I get too tired to remember who I am playing as; Brutii or Greeks.
The purpose of this topic is for all the serious strategists and tacticians to help out all those who struggle by posting their methods (or as much as they would like to) to help those less able and have resorted to auto calculated battles (almost no point when the game is about the actual battles [empire builing yes, but more for the battles])
In the intrest of keeping it easy to find which Faction in which Game (Rome, Medieval, Shogun), I am going to try open three different posts unless of course the moderators decide to link them up. Please Don't, I am just trying to make searching easy for people.
This Is for Rome
When playing as The Greeks:
Since the phalanx is a very difficult thing to manouver I let the other side attack me (I force them to). When it comes to placing the troops I always place them in a corner phalanx in front, missile second line, cavalry third line. I let the battle begin, I keep the same formation but I now place the infantry on the edge of the battle map and the rest behind them, same formation, now all I have to do is let the enemy come to me and as they cannot outflank me the can only get impaled on long and pointy spears. (A cowards mother does not weep, I prefer to keep my men alive than to pointlessly throwing their lives away, also saves money)
Big Tip: Let the Brutii take care of Macedon, their pikes are too long for you.
Medium Tip: Use your cavalry to take out the artillery) I find that the AI only sends a small contingent to try stop them and yours should have the numbers advantage
Small Tip: Many archers help a lot.
I achieve the above by having: 12 units hoplites (nothing less than a hoplite [militia hoplites have poor moral a rout by them might cause the rest to rout])
4 units archers (get archers with long range missiles they are your only hope against factions that can recruit long range missile units).
4 units cavalry, you need these to chase down routing units (increases experience [slowly] stops them from rallying, becomes more expensive for enemy to retrain them, much experince is lost owing to raw recruits)
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