So, are fleets SUPPOSED to move slower when they're carrying trebuchets? Because mine are.
So, are fleets SUPPOSED to move slower when they're carrying trebuchets? Because mine are.
Age and treachery will defeat youth and skill every time.
I believe that a navy's movement is limited by any passenger's movement rate. Mostly as a prevention from say, having a chain of navies that could interconnect and basically ferry an army from England to Egypt in one go (similar to a bucket brigade)
Now I don't know that trebuchet's have so much smaller movement rates than a normal army, so, if they do, they limit the ship in that way. Perhaps they need to make it that in a ship it has the same movement rate as a normal footsoldier? But again, that is an exploit in a way.
The best way you need to consider it is that men are a lot easier to manage than a large siege weapon on a ship in terms of keeling it down and such.![]()
Current Campaigns:
There's a limit, yes, but it's not that one. If the land unit has used 80% of whatever its land movement is when it boards the ship, then the ship can move a max of 20% of its naval movement afterwards. If the ship uses 90% of its move the next turn getting to shore, then the army only has 10% of its movement left. I'm not referring to the turn the trebuchets load, I'm talking about the following turns. I had more troops than would fit on one fleet, as I was dragging along militia as a garrison too. The ships with the trebuchets were slower than the ships without.
Age and treachery will defeat youth and skill every time.
Than obviously it does.
Whether it's intended or not is the next question ;)
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Do ships carrying cavalry move faster than ships carrying infantry? Itd be interesting to find out if naval movement rates are affected by what they have on board.
I sure hope it doesn't work that way. A ship has a maximum load waterline stripe. This principle goes back a looooong time. No medieval captain would overload his ship, and weight is weight, period... whether it's soldiers, or horses, or artillery.Originally Posted by shifty157
Assuming a reasonable and safe load for a voyage, the speed shouldn't be affected by the type of cargo. I'll be disappointed if the game actually works that way. Prevailing wind and current direction was a much more important factor. Ships should ideally be faster sailing one direction across the Med than another, but this isn't modeled in the game at all. If that isn't modeled, then cargo weight has no place here either.
(grumpy old sailor post)
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
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