What I have always wondered is why should you destroy enemy governments when they appear to do the same thing as your own government?
What I have always wondered is why should you destroy enemy governments when they appear to do the same thing as your own government?
Because we don't have unlimited complexes, or by god we would have forced you to do this. We would have made them all different complexes. What we can do is damage them 100% when you take it over. You can repair them if you want to cheat. If you want to play with a system that everybody else seems to like and think is pretty realistic though, you'll destroy them and have to decide how you will fix the province.
Other problems can ensue, but I don't care if you suffer from them if you want to cheat anyway and just repair them.
Thank you for the rapid reply.
Just to get one thing straight: Do I need to destroy them to
a) not cheat or
b) prevent weird effects or
c) because they are useless for my faction
Again, thanks in advance.
A.
The government buildingsare the same buildings for all factions, they just have faction-dependent descriptions and UI images. Simply repairing an existing govt building is considered a cheat, yes.
Oh so I understand now. I like to build my own governments anyway, I only repair governments if my army is in desperate need of retraining.
basically they give you the relevant recruitment ability no matter what faction the government building belongs to even when they are damaged, but you dont get the plus or minus bonuses to law/trade etc.
so you need to destroy them to prevent being able to exploit the recruitment.
personally i repair the government buildings when they are the same faction as mine, eg. if playing as the aedui you take a rebel town with an aedui government complex. this is officially considered cheating though i believe. playing as koiine.... err... the greeks, i found a few hellenic local tyrant complexes in some towns i captured as well.
however keep in mind the AI gets to take advantage of this with pretty much every town it takes.
Last edited by Dram; 11-20-2006 at 05:56.
Well I don't repair the enemy gov't I just re-train my troops, and once the border is a little stable I build my own gov't.
It helps to have ur own gov't, u get some good bonuses.
My main consern is when I build a Type 3 or 4, in region outside my faction's historical area of recruitment... Will I be able to train local mid-leveltroops???? PLZ!!!!!!!!!![]()
-This is especially a problem in provinces in Egypt and the mid-East where the only thing I can train are Pheraspidai (playing as KH).
-Also in Rome i can't train any unit exept for spies, and in Carthege I can only train numidian cavalry and javerlins. And in Getai territory I can only train Drapanai. (playing with Aedui)
And that exploit is a thing of the past in EB v.80. Government structures are still related to recruitment, but the heart of the matter is the MIC. And a Parthian MIC is just a big pile of mud brick to a Roman army.Originally Posted by Lignator
The design, testing, and installation of the new Gov/MIC system was an enormously painful exercise. But it did allow us to put a stake through the heart of this particular exploit.![]()
Last edited by Kull; 11-21-2006 at 02:22.
"Numidia Delenda Est!"
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