
Originally Posted by
Kobal2fr
I concur with AussieGiant. In fact, I'd even go as far as saying that this much hasn't changed *at all*, even to this day. What has changed is perhaps our detachment from violence, which we now are reluctant to initiate, but was very much a fact of life back then. So, today you probably won't see competing countries or companies take up the sword at the drop of a hat, but hostility and treachery can take many forms...
I do believe you'll find just as much backstabbing, treachery-when-convenient, double dealing etc... in today's economic warfare or in politics. We just don't wage wars for power/money anymore (oh wait, we do don't we ? :] ).
But think about it this way : you, the player, try and make alliances for two reasons : either to give you the time to tech up and later break the alliance and crush them, or to deal with a third faction, conquer it, and then when you're done you'll probably want to invade your ally next.
Conversely, if your AI ally was to leave his borders unguarded and his armies far away, would you not invade unless your own forces are busy somewhere else ?
Trust me on this : alliances of interest only hold as long as the interest itself lasts :) Alliance is not friendship or trust, it's just a way to fight a fight you couldn't win on your own... Why would you ally in the first place if you could just wipe the floor with them ? You want to win. So do they :)
Bookmarks