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Thread: export_descr_unit

  1. #1

    Default export_descr_unit

    Where is it?
    I play M2TW
    And UD!

    w00t!

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Jan 2005
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    1,145

    Default Re: export_descr_unit

    Packed. Wait for the unpacker.

  3. #3

    Default Re: export_descr_unit

    Quote Originally Posted by shifty157
    Packed. Wait for the unpacker.
    cool

    thx
    I play M2TW
    And UD!

    w00t!

  4. #4

    Default Re: export_descr_unit

    ;
    ; Medieval 2 Total War Unit Details spreadsheet-generated unit descriptions
    ;

    ;Data entries are as follows
    ; Type
    ; The internal name of the unit. Note this not necessarily the same as the on screen name
    ; dictionary
    ; The tag used to look up the on screen name
    ;
    ;Category and class define the rough type of the unit. They're used for setting some default attributes and for
    ;determining where units go in formation amongst other things such as tags to support AI army formation
    ; category
    ; infantry, cavalry, siege, handler, ship or non_combatant
    ; class
    ; light, heavy, missile or spearmen
    ;
    ; voice_type Used to determine the type of voice used by the unit
    ;
    ; soldier
    ; Name of the soldier model to use (from descr_models_battle.txt)
    ;
    ;
    ; followed by the number of ordinary soldiers in the unit
    ;
    ;
    ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ;
    ;
    ; followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry]
    ; officer
    ; Name of officer model. There may be up to 0-3 officer lines per unit
    ; ship
    ; Type of ship used if applicable
    ; engine
    ; Type of siege engine used by unit
    ; animal
    ; The type of (non ridden) animals used by the unit
    ; mount
    ; Type of animal or vehicle ridden on
    ;
    ; mount_effect Factors to add when in combat against enemy units that have the specified mounts
    ;
    ;
    ; Up to three factors may be specified, which may be classes of mount, or specific types
    ;
    ; attributes A miscellanious list of attributes and abilities the unit may have. Including
    ;
    ;
    ; it asea_faring = can board ships; can_swim = can swim across rivers
    ;
    ; it a
    ; ihide_forest, hide_improved_forest, hide_anywhere = defines where the unit can hide
    ;
    ;
    ; it acan_sap = Can dig tunnels under walls
    ;
    ; it a
    ; ifrighten_foot, frighten_mounted = Cause fear to certain nearby unit types
    ;
    ; i
    ; i
    ;can_run_amok = Unit may go out of control when riders lose control of animals
    ;
    ;
    ; it ageneral_unit = The unit can be used for a named character's bodyguard
    ;
    ;
    ; it acantabrian_circle = The unit has this special ability
    ;
    ;
    ; it ano_custom = The unit may not be selected in custom battles
    ;
    ; it a
    ; icommand = The unit carries a legionary eagle, and gives bonuses to nearby units
    ;
    ; it a
    ; imercenary_unit = The unit is s mercenary unit available to all factions
    ;
    ; i
    ;
    ; iis_peasant = unknown
    ;
    ; i
    ; i
    ;druid = Can do a special morale raising chant
    ;
    ;
    ; it apower_charge = unkown
    ;
    ; i
    ; i
    ;free_upkeep_unit = Unit can be supported free in a city
    ;
    ; formation
    ;soldier spacing (in metres) side to side, then front to back for close formation
    ;
    ;
    ;ation;followed by the same measurements in loose formation.
    ;
    ;
    ;ation;followed by the default number of ranks for the unit
    ;
    ;
    ;ation;followed by the formations possible for the unit. One or two of
    ;
    ;
    ;ation;square, horde, schiltrom, shield_wall, phalanx, testudo, or wedge
    ;
    ; stat_health
    Hit points of man, followed by hit points of mount or attached animal (if applicable)
    ;
    ;
    ; Ridden horses and camels do not have separate hit points
    ;
    ;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
    ; stat_pri
    From left to right
    ;

    atattack factor
    ;

    atattack bonus factor if charging
    ;
    ;
    ; it amissile type fired (no if not a missile weapon type)
    ;
    ;
    ; range of missile
    ;

    atamount of missile ammunition per man
    ;
    ; i
    ; i
    ;Weapon type = melee, thrown, missile, or siege_missile
    ;

    atTech type = simple, other, blade, archery or siege
    ;

    atDamage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ;
    ;
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ;
    at
    aOptional. Name of effect to play when weapon fires
    ;
    ; it a
    ; iMin delay between attacks (in 1/10th of a second)
    ;
    ;
    ; Skeleton compensation factor in melee. Should be 1
    ; stat_pri_ex Optional. attack bonus vs mounted, defence bonus vs mounted, armour penetration
    ; stat_pri_attr
    ;
    at
    aprimary weapon attributes any or all of
    ;
    ;
    ;ation;
    ap = armour piercing. Only counts half of target's armour
    ;

    ingp
    ;
    ;bp = body piercing. Missile can pass through men and hit those behind
    ;
    ;
    ; it a
    spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
    ;

    ingp
    ;
    ;long_pike = Use very long pikes. Phalanx capable units only
    ;

    x

    ingshort_pike = Use shorter than normal spears.
    ;
    ;
    ;ation;
    prec = Missile weapon is only thrown/ fired just before charging into combat
    ;

    ingp
    ;
    ;thrown = The missile type if thrown rather than fired
    ;

    ingp
    ;
    ;launching = attack may throw target men into the air
    ;
    at
    a
    area = attack affects an area, not just one man
    ;

    ingp
    ;
    ;spear & light_spear = The unit when braced has various protecting mechanisms versus cavalry charges from the front
    ;

    ingp
    ;
    ;spear_bonus_x = attack bonus against cavalry. x = 2, 4, 6, 8, 10 or 12
    ;
    ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
    ;then the secondary weapon details refer to their attacks. If the unit has missile weapons
    ;the secondary weapon will be the one used for melee
    ;If the unit has a primary melee weapon, it may have a secondary side arm
    ; stat_sec
    As per stat_pri
    (a value of no means no secondary weapon)
    ; stat_sec_ex as per stat_pri_ex
    ; stat_sec_attr As per stat_pri_attr
    ; stat_ter
    ; As per stat_pri If there is no ternary weapon, then there are no ternary data entries
    ; stat_ter_ex as per stat_pri_ex
    ; stat_ter_attr As per stat_pri_attr
    ;
    ; stat_pri_armour Details of the man's defences
    ;

    m tat_armour factor
    ;
    m tat_
    defensive skill factor (not used when shot at)
    ;

    m tat_shield factor (only used for attacks from the front of left)
    ;

    m tat_sound type when hit = flesh, leather, or metal
    ; stat_armour_ex Details of the man's defences
    ;

    m tat_armour factor. 4 values. First for base value, then 3 upgrade levels
    ;
    ; it a
    ; i
    defensive skill factor (not used when shot at)
    ;

    m tat_shield factors. First for melee, second for missile fire
    ;

    ile for lsound type when hit = flesh, leather, or metal
    ;
    ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
    ;
    ;
    ;
    As per stat_pri_armour, except that the shield entry is ommited
    ;
    ; stat_heat

    sExtra fatigue suffered by the unit in hot climates
    ;
    ; stat_ground
    s Combat modifiers on different ground types. From left to right
    ;

    at
    scrub, sand, forest, snow
    ; stat_mental
    The base morale level, followed by discipline and training
    ;

    t_to discipline may be normal, low, disciplined or impetuous. Impetuous units may charge without orders
    ;

    t_to training determines how tidy the unit's formation is. Discipline the response to morale SHOCKS
    ;

    t_to optional lock_morale stops unit from ever routing
    ;
    ; stat_charge_distance Distance from the enemy that the unit will begin charging
    ; stat_fire_delay Extra delay over that imposed by animation, hetween volleys
    ;
    ; stat_food
    t_No longer used
    ; stat_cost
    ; Number of turns to build,
    ;
    t_
    t_Cost of unit to construct
    ;
    t_
    t_Cost of upkeep
    ;
    t_
    t_Cost of upgrading weapons
    ;
    t_
    t_;Cost of upgrading armour
    ;
    t_
    t_Cost for custom battles
    ; stat_stl
    ; Number of soldiers needed for unit to count as alive
    ; armour_ug_levels Smith level needed for each armour upgrade
    ; armour_ug_models Body for each upgrade level
    ; stat_ownership
    List of factions and cultures that may have this unit
    ; era 0,
    t_; Optional List of factions that use this in multiplayer era 0
    ; era 1,
    t_; Optional List of factions that use this in multiplayer era 1
    ; era 2,
    t_; Optional List of factions that use this in multiplayer era 2
    ; info_pic_dir
    ; Optional. Dir to find the info pic in (instead of faction dir)
    ; card_pic_dir
    ; Optional. Dir to find the unit card in (instead of faction dir)
    ; unit_info
    tInfo for unit info panel. Melee attack, missile attack, defence

    defetype
    t
    baghlah
    dictionary
    ; baghlah
    ; Baghlah
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 50, 0, 1
    ship


    heavy warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 22, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 22, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 1150, 350, 250, 2
    ; 1150, 4, 280
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    egypt, turks, moors
    ;unit_info
    18, 0, 22


    type
    t
    caravel
    dictionary
    ; caravel
    ; Caravel
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    heavy warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    15, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 15, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 15, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 850, 275, 200, 200, 850, 4, 210
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    portugal, spain
    ;unit_info
    15, 0, 15


    type
    t
    carrack
    dictionary
    ; carrack
    ; Carrack
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 50, 0, 1
    ship


    heavy warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    30, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 30, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 30, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 1500, 350, 250, 2
    ; 1500, 4, 370
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    northern_european, venice, sicily, milan, papal_states, eastern_european, greek
    ;unit_info
    30, 0, 30


    type
    t
    cog
    dictionary
    ; cog
    ; Cog
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 8, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 500, 150, 100, 100, 500, 4, 120
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    england, hre, france, scotland, hungary, poland, portugal, spain
    ;unit_info
    5, 0, 8


    type
    t
    dhow
    dictionary
    ; dhow
    ; Dhow
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 6, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 6, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 470, 150, 100, 100, 470, 4, 110
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    middle_eastern
    ;unit_info
    5, 0, 6


    type
    t
    dragon boat
    dictionary
    ; dragon_boat
    ; ; Dragon Boat
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 10, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 670, 200, 150, 150, 670, 4, 160
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    denmark
    ;unit_info
    12, 0, 10


    type

    dromon
    dictionary
    ; dromon
    ; Dromon
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 9, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 9, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 600, 150, 100, 100, 600, 4, 150
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    greek
    ;unit_info
    7, 0, 9


    type
    t
    fire ship
    dictionary
    ; fire_ship

    ; Fire Ship
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 10, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 700, 200, 150, 150, 700, 4, 170
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    greek
    ;unit_info
    16, 0, 10


    type

    galleass
    dictionary
    ; galleass
    ; Galleass
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 40, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 20, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 20, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 1150, 275, 200, 200, 1150, 4, 280
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    venice
    ;unit_info
    26, 0, 20


    type

    galley
    dictionary
    ; galley
    ; ; Galley
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 7, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 520, 150, 100, 100, 520, 4, 130
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    milan, papal_states, sicily, venice
    ;unit_info
    8, 0, 7


    type

    grande carrack
    dictionary
    ; grande_carrack
    ; Grande Carrack
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 60, 0, 1
    ship


    heavy warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    35, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 35, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 35, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 1900, 350, 250, 2
    ; 1900, 4, 470
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    portugal, spain
    ;unit_info
    35, 0, 35


    type
    t
    gun holk
    dictionary
    ; gun_holk
    ; Gun Holk
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 16, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 16, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 800, 275, 200, 200, 800, 4, 200
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    northern_european, poland, russia
    ;unit_info
    16, 0, 16


    type
    t
    holk
    dictionary
    ; holk
    ; Holk
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 12, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 670, 200, 150, 150, 670, 4, 160
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    poland, russia, england, france, hre, scotland
    ;unit_info
    10, 0, 12


    type

    ladya
    dictionary
    ; ladya
    ; Lad'Ya
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 4, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 4, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 570, 150, 100, 100, 570, 4, 140
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    russia
    ;unit_info
    10, 0, 4


    type

    lanternas
    dictionary
    ; lanternas
    ; Lanternas
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 40, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 18, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 970, 275, 200, 200, 970, 4, 240
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    hungary, greek, egypt, moors, turks, milan, papal_states, portugal, sicily, spain
    ;unit_info
    18, 0, 18


    type
    t
    longboat
    dictionary
    ; longboat
    ; Longboat
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 5, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 5, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 500, 150, 100, 100, 500, 4, 120
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    denmark
    ;unit_info
    8, 0, 5


    type
    t
    war galley
    dictionary
    ; war_galley
    ; War Galley
    category
    ; ship
    class
    ; light
    voice_type Light
    soldier

    Peasants, 30, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 12, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 700, 200, 150, 150, 700, 4, 170
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    hungary, egypt, moors, turks, southern_european
    ;unit_info
    12, 0, 12


    type

    pirate ship
    dictionary
    ; pirate_ship

    ; Pirate Ship
    category
    ; ship
    class
    ; light
    voice_type Light
    accent
    ; English
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 10, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 570, 150, 100, 100, 570, 4, 140
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    slave
    ;unit_info
    10, 0, 10


    type

    merc galley
    dictionary
    ; merc_galley
    ; Mercenary Galley
    category
    ; ship
    class
    ; light
    voice_type Light
    accent
    ; Mediterranean
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw, mercenary_unit
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 7, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 520, 180, 100, 100, 520, 4, 130
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    slave
    ;unit_info
    8, 0, 7


    type

    merc cog
    dictionary
    ; merc_cog
    ; Mercenary Cog
    category
    ; ship
    class
    ; light
    voice_type Light
    accent
    ; English
    soldier

    Peasants, 20, 0, 1
    ship


    light warship
    attributes
    sea_faring, can_withdraw, mercenary_unit
    formation
    50, 50, 75, 75, 1, square
    stat_health
    1, 0
    stat_pri

    5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 0, 8, 0, flesh
    ;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 0
    stat_ground
    0, 0, 0, 0
    stat_mental
    8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 500, 180, 100, 100, 500, 4, 120
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership

    slave
    ;unit_info
    5, 0, 8


    type
    t
    Mailed Knights
    dictionary
    ; Mailed_Knights
    ; Mailed Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Mailed_Knights, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 5, 5, 4, metal
    ;stat_armour_ex 5, 7, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 680, 250, 120, 95, 680, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Mailed_Knights, Mailed_Knights_ug1
    ownership

    england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, slave, normans
    era 0

    y,england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily,
    era 1
    y,
    england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily,
    era 2

    ndscotland
    ;unit_info
    10, 0, 14


    type

    Feudal Knights
    dictionary
    ; Feudal_Knights
    n; Feudal Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Feudal_Knights, 32, 0, 1
    mount
    n
    nbarded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 7, 5, 4, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 5
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 730, 250, 120, 95, 730, 4, 180
    armour_ug_levels 3, 4
    armour_ug_models Feudal_Knights, Feudal_Knights_ug1
    ownership

    england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, slave
    era 0

    y,england, france, hre, denmark, spain, portugal, milan, venice, hungary
    era 1
    y,
    scotland
    ;unit_info
    10, 0, 16


    type
    t
    Norman Knights
    dictionary
    ; Norman_Knights
    n; Norman Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Norman_Knights, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 7, 6, 4, metal
    ;stat_armour_ex 7, 8, 0, 0, 6, 4, 48,metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 3
    stat_ground
    0, 0, -4, 0
    stat_mental
    11, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 880, 250, 130, 100, 880, 4, 220
    armour_ug_levels 3, 4
    armour_ug_models Norman_Knights, Norman_Knights_ug1
    ownership

    sicily, slave
    era 0

    y,sicily
    ;unit_info
    13, 0, 17


    type

    English Knights
    dictionary
    ; English_Knights
    n; English Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    English_Knights, 32, 0, 1
    mount

    barded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    ap
    stat_pri_armour 8, 48,4, metal
    ;stat_armour_ex 8, 9, 0, 0, 4, 4, , 0metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 860, 250, 120, 95, 860, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models English_Knights, English_Knights_ug1
    ownership

    england, slave
    era 1
    y,
    england
    era 2

    ndengland
    ;unit_info
    10, 0, 16


    type
    t
    Chi
    ic Knights
    dictionary
    ; Chi
    ic_Knights
    n; Chi
    ic Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Chi
    ic_Knights, 32, 0, 1
    mount

    barded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 5, 4, metal
    ;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 930, 250, 130, 100, 930, 4, 230
    armour_ug_levels 4, 5
    armour_ug_models Chi
    ic_Knights, Chi
    ic_Knights_ug1
    ownership

    france, denmark, spain, sicily, slave
    era 1
    y,
    france, denmark, spain, sicily
    era 2

    ndfrance, sicily
    ;unit_info
    13, 0, 17


    type

    Portuguese Knights
    dictionary
    ; Portuguese_Knights
    n; Portuguese Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Portuguese_Knights, 32, 0, 1
    mount

    barded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 48,4, metal
    ;stat_armour_ex 8, 9, 0, 0, 4, 4, , 0metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, 0, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 700, 250, 120, 95, 700, 4, 170
    armour_ug_levels 4, 5
    armour_ug_models Portuguese_Knights, Portuguese_Knights_ug1
    ownership

    portugal
    era 1
    y,
    portugal
    era 2

    ndportugal
    ;unit_info
    10, 0, 16


    type
    t
    ImpermourKnights
    dictionary
    ; Impermou_Knights
    n; Impermou Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Impermou_Knights, 32, 0, 1
    mount

    mailed horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    ap
    stat_pri_armour 8, 48,4, metal
    ;stat_armour_ex 8, 9, 0, 0, 4, 4, , 0metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 750, 250, 120, 95, 750, 4, 180
    armour_ug_levels 4, 5
    armour_ug_models Impermou_Knights, Impermou_Knights_ug1
    ownership

    hre, slave
    era 1
    y,
    hre
    era 2

    ndhre
    ;unit_info
    10, 0, 16


    type
    t
    Noble Knights
    dictionary
    ; Noble_Knights
    n; Noble Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Noble_Knights, 32, 0, 1
    mount

    mailed horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 5, 4, metal
    ;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 930, 320, 130, 100, 930, 4, 230
    armour_ug_levels 4, 5
    armour_ug_models Noble_Knights, Noble_Knights_ug1
    ownership

    france
    era 1
    y,
    france
    era 2

    ndfrance
    ;unit_info
    13, 0, 17


    type

    Lancers
    dictionary
    ; Lancers
    n; Lancers
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Lancers, 32, 0, 1
    mount

    armoured horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 11, 5, 0, metal
    ;stat_armour_ex 11, 0, 0, 0, 5, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 930, 320, 130, 100, 930, 4, 230
    armour_ug_levels 6
    armour_ug_models Lancers
    ownership

    france
    era 2

    ndfrance
    ;unit_info
    13, 0, 16


    type
    t
    Gothic Knights
    dictionary
    ; Gothic_Knights
    n; Gothic Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Gothic_Knights, 32, 0, 1
    mount

    armoured horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    13, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    ap
    stat_pri_armour 10, 5, 0, metal
    ;stat_armour_ex 10, 0, 0, 0, 5, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 1000, 320, 130, 100, 1000, 4, 250
    armour_ug_levels 6
    armour_ug_models Gothic_Knights
    ownership

    hre
    era 2

    ndhre
    ;unit_info
    13, 0, 15


    type
    t
    Demi Lancers
    dictionary
    ; Demi_Lancers
    n; Demi Lancers
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Demi_Lancers, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 7, 5, 0, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 5
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 700, 250, 130, 100, 700, 4, 170
    armour_ug_levels 3, 4
    armour_ug_models Demi_Lancers, Demi_Lancers_ug1
    ownership

    england
    era 2

    ndengland
    ;unit_info
    13, 0, 1ght warship
    attributes
    Gendithds
    dictionary
    ; Gendithds
    n; Gendithds
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Gendithds, 32, 0, 1
    mount

    mailed horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 11, 4, 0, metal
    ;stat_armour_ex 11, 0, 0, 0, 4, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 770, 320, 120, 95, 770, 4, 190
    armour_ug_levels 6
    armour_ug_models Gendithds
    nglish
    soldier
    france, spain
    era 2

    ndfrance, spain
    ;unit_info
    10, 0, easants, 20, 0, 1
    ship
    Italian MAA
    dictionary
    ; Italian_MAA
    n; Men At Arms
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Italian_MAA, 32, 0, 1
    mount

    barded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    8, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 3, 4, metal
    150, 700, 4, 170
    8, 9, 11, rc c, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, 0, -4, 0
    stat_mental
    5, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 580, 250, 100, 75, 580, 4, 140
    armour_ug_levels 4, 5, 6
    armour_ug_models Italian_MAA, Italian_MAA_ug1, Italian_MAA_ug2
    ownership

    milan, venice, papal_states, slave
    era 1
    y,
    milan, venice, papal_states
    1unit_info
    8, 0, easants, 20, 0, 1
    ship
    Broken Lances
    dictionary
    ; Broken_Lances
    ; Broken Lances
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Broken_Lances, 32, 0, 1
    mount
    n
    nheavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 9, 4, 0, metal
    ;stat_armour_ex 9, 11, rc 0, 4, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, 0, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 730, 320, 120, 95, 730, 4, 180
    armour_ug_levels 5, 6
    armour_ug_models Broken_Lances, Broken_Lances_ug1
    ownership

    milan, venice, papal_states
    era 2

    ndmilan, venice, papal_states
    1unit_info
    10, 0, 13

    ship
    attributes
    Famiglia Duca
    ; dictionary
    ; Famiglia_Duca

    n; Famiglia Duca
    ; category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Famiglia_Duca
    , 32, 0, 1
    mount
    n
    narmoured horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 9, 5, 0, metal
    ;stat_armour_ex 9, 11, rc 0, 5, 0, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, 0, -4, 0
    stat_mental
    11, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 880, 320, 130, 100, 880, 4, 220
    armour_ug_levels 5, 6
    armour_ug_models Famiglia_Duca
    , Famiglia_Duca
    _ug1
    ownership

    milan
    era 1
    y,
    milan
    era 2

    ndmilan
    ;unit_info
    13, 0, 14


    type

    Italian C
    P Me
    sta
    re
    stat_health
    Italian_C
    P_Me
    sta
    n; C
    P Me
    sta
    rcategory
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Italian_C
    P_Me
    sta, 32, 0, 1
    mount
    n
    nheavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge, , no_th
    1,
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 7, 4, 4, metal
    ;stat_armour_ex 7ance,0, 0, 4, 4, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 3
    stat_ground
    0, 0, -4, 0
    stat_mental
    5, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 540, 150, 100, 75, 540, 4, 130
    armour_ug_levels 3, 4
    armour_ug_models Italian_C
    P_Me
    sta, Italian_C
    P_Me
    sta_ug1
    ownership

    milan Ligpapal_states, sicily
    era 0

    y,milan Ligpapal_states, sicily
    era 1
    y,
    milan Ligpapal_states, sicily
    ;unit_info
    8, 0, 15


    type
    t
    Druzhina
    re
    stat_health
    Druzhina
    n; Druzhina
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Druzhina, 32, 0, 1
    mount
    n
    nheavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    11, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    ap
    stat_pri_armour 5, 6, 4, mdels Pestat_armour_ex 5, 7, 0, 0, 6, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, no 12, 0, 12


    type

    45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 690, 210,hts , 95, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Druzhina, Druzhina_ug1
    ownership

    russia
    era 0

    y,russia
    era 1
    y,
    russia
    ;unit_info
    11, 0,ht5


    type
    t
    Tsars G
    ; dictionary
    ; Tsars_G
    ;
    n; Tsars G
    ; category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Tsars_G
    ; , 32, 0, 1
    mount
    n
    n scotlaat_pri_ed horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, n_sec_attr
    no
    stat_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 7, 4, mdels P;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
    stat_heat
    ; 5
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 840, 320,ht30,ht00, 840, 4, 210
    armour_ug_levour_4, 5
    armour_ug_models Tsars_G
    ; , Tsars_G
    ; _ug1
    ownership

    russia
    era 2

    ndrussia
    ;unit_info
    14, 0,htry
    soldier

    NormaEE C
    P Me
    sta
    re
    stat_health
    EE_C
    P_Me
    sta
    n; C
    P Me
    sta
    rcategory
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    EE_C
    P_Me
    sta, 32, 0, 1
    mount
    n
    nheavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge, , no_th
    1,
    formation
    2, 4.4, 3, 6, 4, square, wedge
    stat_health
    1, 0
    stat_pri

    7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 4, 3, 4,
    armour
    150, 700, 4, 170
    4, 5, 0, 0, 3, 4, 4,
    armour
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 3
    stat_ground
    0, -2, -4, 0
    stat_mental
    3, no 12, 0unt_cha


    type

    45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 350, 150, 90, 70, 350, 4, 80
    armour_ug_levels 1, 2
    armour_ug_models EE_C
    P_Me
    sta, EE_C
    P_Me
    sta_ug1
    ownership

    russia
    era 0

    y,russia
    era 1
    y,
    russia
    ;unit_info
    7, 0, 11

    ship
    attributes
    Kataphractoi
    re
    stat_health
    Kataphractoi
    n; Kataphractoi
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Kataphractoi, 32, 0, 1
    mount

    scotlaat_pri_ed horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    10,h6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    10,h4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    ap
    stat_pri_armour 8, 5, 3, metal
    150, 700, 4, 170
    8, 9, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, 0, -4, 0
    stat_mental
    9300
    stat_cos, highly_t_cha


    type

    45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 790, 250, 120,h95, 790, 4, 190
    armour_ug_levels 4, 5
    armour_ug_models Kataphractoi, Kataphractoi_ug1
    ownership

    byzantium
    era 0

    y,byzantium
    era 1
    y,
    byzantium
    era 2

    ndbyzantium
    ;unit_info
    10, 0, lry
    class
    ; heavyByzantine Lancers
    dictionary
    ; Byzantine_Lancers
    ; Byzantine Lancers
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Byzantine_Lancers, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    8, 5, n_sec_attr
    no
    stat_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 5, 4, 4, mdels P;stat_armour_ex 5, 7, 8, 9, 4, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
    stat_heat
    ; 2
    stat_ground
    0, 0, -4, 0
    stat_mental
    5, doors, tur
    voiighly_t_cha


    type

    45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 500, 210,ht00, 75, 500, 4, 120
    armour_ug_levels 2, 3, 4, 5
    armour_ug_models Byzantine_Lancers, Byzantine_Lancers_ug1, Byzantine_Lancers_ug2, Byzantine_Lancers_ug3
    o 0
    stat_
    byzantium, slave
    era 0

    y,byzantium
    era 1
    y,
    byzantium
    era 2

    ndbyzantium
    ;unit_info
    8, 0, 13

    ship
    attributes
    Latink, 25, 1
    ;stat_sec_exLatink,
    ; Latink, 25category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Latink, , 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, n_sec_attr
    no
    stat_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 7, 4, 4, mdels P;stat_armour_ex 7ance,0, 0, 4, 4, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 5
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 730, 250, 120, 95, 730, 4, 180
    armour_ug_levels 3, 4
    armour_ug_models Latink, , Latink, _ug1
    o 0
    stat_
    byzantium
    era 1
    y,
    byzantium
    era 2

    ndbyzantium
    ;unit_info
    10, 0, l5


    type
    t
    E Chi
    ic Knights
    dictionary
    ; E_Chi
    ic_Knights
    ; Chi
    ic Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    E_Chi
    ic_Knights, 32, 0, 1
    mount

    barded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13ance,n_sec_attr
    no
    stat_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, n_sec_attr
    no
    stat_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 5, 3, mdels P;stat_armour_ex 8, 9, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 880, 250,ht30,ht00, 880, 4, 220
    armour_ug_levels 4, 5
    armour_ug_models E_Chi
    ic_Knights, E_Chi
    ic_Knights_ug1
    o 0
    stat_
    hungary, slave
    era 1
    y,
    hungary
    era 2

    ndhungary
    ;unit_info
    13an0,ht6


    type
    t
    Royal Bex rium
    dictionary
    ; Royal_Bex rium
    ; Royal Bex rium
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Royal_Bex rium, 32, 0, 1
    mount

    armoured horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 5, 3, metal
    ;stat_armour_ex 8, 9, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 790, 320,ht30,ht00, 790, 4, 190
    armour_ug_levels 4, 5
    armour_ug_models Royal_Bex rium, Royal_Bex rium_ug1
    o 0
    stat_
    hungary
    era 2

    ndhungary
    ;unit_info
    13an0,ht6


    type
    t
    Polish Nobles
    dictionary
    ; Polish_Nobles
    ; Polish Nobles
    category
    ; cavalry
    class
    ; missi
    ; voice_type
    Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Polish_Nobles, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, knight
    formation
    2, 4.4, 3, 6, 3, square
    stat_health
    1, 0
    stat_pri

    10, 3, javelin, 55ance,thrown, missi
    _mechanical, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr ap, thrown
    stat_sec
    11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 5ance,4, mdels P;stat_armour_ex 5, 7, 0, 0, 8, 48,4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 800, 210,ht20,h95, 800, 4, 20, 16


    type
    2, 3
    armour_ug_models Polish_Nobles, Polish_Nobles_ug1
    o 0
    stat_
    750, 4, slave
    era 0

    y,750, 4
    era 1
    y,
    750, 4
    ;unit_info
    11y
    , 17


    type

    Polish Knights
    dictionary
    ; Polish_Knights
    ; Polish Knights
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Polish_Knights, 32, 0, 1
    mount

    barded horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13ance,n_sec_attr
    no
    stat_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, n_sec_attr
    no
    stat_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 5, 4, mdels P;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 840, 250,ht30,ht00, 840, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models Polish_Knights, Polish_Knights_ug1
    o 0
    stat_
    750, 4, slave
    era 1
    y,
    750, 4
    era 2

    nd750, 4
    ;unit_info
    13an0,ht7


    type

    Polish G
    ; dictionary
    ; Polish_G
    ;
    ; Polish G
    ; category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Polish_G
    ; , 32, 0, 1
    mount

    armoured horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 8, 5, 4, mdels P;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
    stat_heat
    ; 6
    stat_ground
    0, -2, -4, 0
    stat_mental
    11, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 840, 320,ht30,ht00, 840, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models Polish_G
    ; , Polish_G
    ; _ug1
    o 0
    stat_
    750, 4
    era 2

    nd750, 4
    ;unit_info
    13an0,ht7


    type

    Polish Retainers
    dictionary
    ; Polish_Retainers
    ; Polish Retainers
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Polish_Retainers, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 3, square, wedge
    stat_health
    1, 0
    stat_pri

    10,h8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    11, 4, n_sec_attr
    no
    stat_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour 6, 4, 4, mdels P;stat_armour_ex 6ance,0, 0, 4, 4, 0, mdels Pstat_sec_armour 0, 0, flesh
    stat_heat
    ; 4
    stat_ground
    0, -2, -4, 0
    stat_mental
    9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food
    t60, 300
    stat_cost
    ; 1, 650, 175, 120,h95, 650, 4, 160
    armour_ug_levels 3, 4
    armour_ug_models Polish_Retainers, Polish_Retainers_ug1
    o 0
    stat_
    750, 4
    era 1
    y,
    750, 4
    era 2

    nd750, 4
    ;unit_info
    10, 0, 14


    type

    Conquistadores
    dictionary
    ; Conquistadores
    ; Conquistadores
    category
    ; cavalry
    class
    ; heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy
    ; crusade_cavalry
    soldier

    Conquistadores, 32, 0, 1
    mount

    heavy horse
    mount_effect elephant -4, camel -4
    attributes
    sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
    formation
    2, 4.4, 3, 6, 2, square, wedge
    stat_health
    1, 0
    stat_pri

    13an6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex
    0, 0, 0
    stat_pri_attr no
    stat_sec

    14, 0, n_sec_attr
    no
    stat_blade, piercing, sword, 25, 1
    ;stat_sec_ex
    0, 0, 0
    stat_sec_attr
    no
    stat_pri_armour ground
    0, 0, -4, 0
    stat_mental

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: export_descr_unit

    How did you reconstruct it that far?
    Your dictionary still seems to be a bit off though.

  6. #6

    Default Re: export_descr_unit

    Frankly speaking,I have unpacked some of the file,if you want, I can email to you

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: export_descr_unit

    The question was rather how you unpacked it ;)

  8. #8

    Default Re: export_descr_unit

    oh my god.... pls send me
    and how you unpacked it :)

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