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Thread: Altering Campaign regulations once it has started

  1. #1

    Default Altering Campaign regulations once it has started

    Hi,

    Is there a way I can implement battle time limit in campaign? I have already started it along time ago.

  2. #2
    Mojito maker Member Jimmytwohand's Avatar
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    Default Re: Altering Campaign regulations once it has started

    Ive been trying to do this myself. I set it to unlimited and played quite a bit before i realised the passive AI battle problem. It makes life a real pain not being able to just run down the counter. Unless there is something like romesage available for MTW2, which i doubt there is yet, i think we just have to live with it or start a new one.

  3. #3

    Default Re: Altering Campaign regulations once it has started

    Yeah, I think with that passive AI bug, it becomes a real problem. My citadel of Caen, which is my largest and most advanced settlement, being my elite troop production settlement, its quite important to me, and currently, it is being besieged by two full stacks of milanese armies, whom do not attack, rather sit and wait for jesus to come down outside my castle walls.


  4. #4
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: Altering Campaign regulations once it has started

    Quote Originally Posted by Jimmytwohand
    Ive been trying to do this myself. I set it to unlimited and played quite a bit before i realised the passive AI battle problem. It makes life a real pain not being able to just run down the counter. Unless there is something like romesage available for MTW2, which i doubt there is yet, i think we just have to live with it or start a new one.
    There is a RomeSage equivalent, called MedManager.

    But so far it only does difficulties and unit scale.

    However, I am considering requests for additional features.

    I could probably put in a long/short campaign switch. That was in RomeSage too, but I never tested it myself and I couldn't be bothered to play a whole campaign to find out if it worked.
    He does sit in gold, his eye red as 'twould burn Rome.

  5. #5
    Member Member Shoraro's Avatar
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    Default Re: Altering Campaign regulations once it has started

    Simple solution, press esc to get to the game menu, then click on game options and untick unlimited time in battles.

    Job's a good 'un
    Stop, stop talking 'bout who's to blame, when all that counts is how to change - James, Born of Frustration

  6. #6

    Default Re: Altering Campaign regulations once it has started

    Quote Originally Posted by Shoraro
    Simple solution, press esc to get to the game menu, then click on game options and untick unlimited time in battles.

    Job's a good 'un
    OOOops!! Never thought of that, Im dumb...

  7. #7
    Mojito maker Member Jimmytwohand's Avatar
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    Jun 2005
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    96

    Default Re: Altering Campaign regulations once it has started

    Simple solution, press esc to get to the game menu, then click on game options and untick unlimited time in battles.

    Job's a good 'un
    Dont i feel stupid.....

    Im sure i checked in there a heap of times before abandoning the search. Lets have another look shall we..... Cheers mate.

    Great news on medmanager too. A lot of people start campaigns and realise they have the wrong settings so it is really useful. Difficulty and unit scale are probably the big two which people will get wrong in the early days of the game.

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