Neither of them are really superior. But they are different.
Governor bonus:
Both gives a PO bonus of 5%, however, chivalry gives a 0.5% boost to population growth too. This can be a bad thing, and it can be a good thing. Generally speaking, it's good for small towns and castles in your own lands, while it's bad for big cities far from your capital. This is very easy to see when you complete a crusade to the levant. When you first get there, the populations is small and nice to control. However, it grows so incredibly fast due to the governor, that in just a few turns, it's impossible to control.
Battle bonus:
Chivalry gives a morale bonus to your own troops, while dread gives a morale penalty to the enemy. This is why your troops are very likely to run away when they are facing the mongols.
BTW, I like Dread![]()
Not true at all. You can sacrifice all the troops you want, you wont get a the trait anyway. The description doesn't have anything to say in how you get the traits, take a look in the trigger file to see how to get them.Sucrafice Men = Get this trait
winning first says in the description that this generl will do every thing to win a battle.... or something like that
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