Javelin units seemed much more effective in-game. I tried a custom battle with two units of Muslim javelin cavalry against one group of Teutonic Knights. Cost was the same.
It took a lot of micro, but the jav-cav completely destroyed the other unit: No TK survivors for the loss of about half the light cav.
Javelins are sweet in this game — and dangerous. The original MTW had a bug where AI javelins would "skirmish" away from enemy units until they were too far away to throw their javelins. The unofficial fix was to increase javelin range. Well, looks like the unofficial fix is official now. Ground javelin units are effective too.
Very effective against those general's bodyguard units, too. I've discovered that in regular battles.
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