OK, Lucjan, I'll make the changes. I'm ok with hard and large.
In terms of starting, we are waiting for Ignoramus to get the game, although I think we should press on by Friday at the latest even if he has not. His avatar can be a Count until he gets the game and you can be his "patron".
BTW - how are you getting on with the "passive AI bug"? Indeed can anyone explain it to me? One thing I have observed in my English campaign, is that often I can shoot the AI to death and it often does nothing - it advances into range and then stalls. This is even if it is supposed to be the attacker and has better melee troops. Are you finding that?
Maybe a patch will fix things, although I am sceptical, but if it is a genuine problem, I suggest that we cap the number of missiles (bow + crossbow) per army as we did in WoS. Say two maximum? Unlike the English, I don't think this would be too much of a constraint for the HRE as historically, they did not rely heavily on missiles, AFAIK.
Not sure about artillery, as we might want a siege train for a big assault. Maybe we leave them out of the cap for now. But we should not exploit artillery too much in field battles.
EDIT: It might be useful for giving orders if we use the following RTW cheat:
show_cursorstat
Then we will get (x,y) coordinates for the cursor. If you want to fine tune movement, you could tell the Chancellor to move your Duke to location (x,y).
I am guessing you access cheats by ~ or whatever it was people used to get Romeshell.
I need to try it though.
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