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Thread: Too many mods are being made at once.

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  1. #1

    Default Too many mods are being made at once.

    We have many mods in development, but very few actual modders. It's making it hard for anyone to get any work done. It's kind of sad

  2. #2
    Charge Men............Retreat! Member The Foolish Horseman's Avatar
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    Default Re: Too many mods are being made at once.

    ill be your historicla adviser if you want mate



    pm asap if interested




    IN Total War I Trust!!

    The Foolish Horseman, previously known as GBB







  3. #3

    Default Re: Too many mods are being made at once.

    well I'm helping (trying to, anyway) with Inca: Total War. I'm not sure if they need a historical advisor, I'll ask.

  4. #4
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: Too many mods are being made at once.

    heh heh oh look another one of these threads... ive yet to work out their purpose.

    Simple fact modders can only work on what they find interesting if you try and work in an area you have 0 interest it all starts going wrong.
    Skinner/Modeller for EB


  5. #5
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: Too many mods are being made at once.

    It's and it'll be forever we all would like to mod the game for each setting we like but it's impossible... and actualy only little team with "swiss-knife" modders with only one objective appart for some exceptions.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  6. #6

    Default Re: Too many mods are being made at once.

    These sorts of thread are somewhat tedious, and usually started by people who are not modding themselves. Usually, they are people hoping for a particular mod to be finished but find it is struggling to get recruits.

    Here's my take on the subject:

    1) Modders have a life, and limited time for modding. This makes their time precious.

    2) Modders do it for free, and the only reward is the personal pleasure in seeing your creations active on screen.

    3) Modders have spent a lot of time and effort aquiring their skills, and always, to some degree or other, resent anyone telling them what they should or shouldn't make.

    Add the three together and you get my general view on why there will always be lots of mods. I don't work on other peoples mods because they don't interest me. At all. I foud Blue Lotus fascinating, but would never have considered asking to join purely becuase it was a period and storyline that didn't interest me. Hoggy is a modding master....and it was his vision. Not mine. Same goes for just about every mod out there.

    Add that all together, and for me to work on someone else's mod would result in me spending my valuable time, for no reward, making things I didn't want to make. So, in order to gain my personal rewards from my precious hours, I make exactly what I want to make and enjoy doing just that.

    I don't care if a mod never gets finished, because for me, the pleasure is in the creation, not the finishing. Those who cannot mod get no pleasure form the creation they can't participate in, so for them the finishing is the high-point, because it means they finally get to play with the stuff they have been tantalised with through endless screenshots!

    Try telling modders to quit their own projects and work for some centralised community mod. I guarantee the main output of the team will be flames! Starting with who runs it....moving on to who directs what is made.... and ending with lots of toys flying from various prams
    Last edited by Bwian; 11-20-2006 at 22:37. Reason: appalling spelling
    Careless Orc Costs Lives!

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